Player Matchup

Cthulhu
Cthulhu
Bronze V
 
Cthulhu
Bronze V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
TheHvsky
Horus
Gold IV
Level 100
God Stats
27W - 16L
1,614 SR
Queue Stats
238W - 238L
1,380 MMR
Solo
Janus
Janus
Gold V
Unconvicted
Janus
Gold V
Level 79
God Stats
6W - 7L
1,703 SR
Queue Stats
28W - 33L
1,475 MMR
Solo
Kali
Kali
Gold III
lbubl
Kali
Gold III
Level 102
God Stats
6W - 5L
1,639 SR
Queue Stats
90W - 84L
1,460 MMR
Solo
Chiron
Chiron
Gold II
reacon32
Chiron
Gold II
Level 131
God Stats
10W - 14L
1,436 SR
Queue Stats
175W - 176L
1,453 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,578 SR
1,453 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,631 SR
1,435 MMR
Bellona
Bellona
Gold V
Chumbawumba69
Bellona
Gold V
Level 102
God Stats
11W - 9L
1,581 SR
Queue Stats
28W - 37L
1,450 MMR
Solo
Sobek
Sobek
Bronze III
KingCudiii
Sobek
Bronze III
Level 140
God Stats
2W - 2L
1,695 SR
Queue Stats
4W - 4L
1,494 MMR
Party 1
Nu Wa
Nu Wa
Gold III
Selia
Nu Wa
Gold III
Level 160
God Stats
133W - 123L
1,592 SR
Queue Stats
392W - 404L
1,462 MMR
Solo
Ullr
Ullr
Gold IV
aIucardgod
Ullr
Gold IV
Level 160
God Stats
7W - 7L
1,785 SR
Queue Stats
199W - 206L
1,364 MMR
Solo
Rama
Rama
Bronze V
oddgeorge11
Rama
Bronze V
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,407 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 0 / 2
3,347
669
2,027
2,498
1,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
TheHvsky
Horus
6
2 / 0 / 0
3,680
736
2,230
2,789
1,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

5
0 / 0 / 3
3,433
687
1,278
1,643
455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
lbubl
Kali
6
4 / 0 / 1
4,296
859
1,510
1,797
601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
reacon32
Chiron
4
0 / 1 / 2
3,091
618
2,811
2,449
559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
RavanaAgniYu HuangKing Arthur

VS

Bans
ArachneBakasuraAtlasNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
5
0 / 2 / 0
3,018
604
1,514
3,592
1,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
4
0 / 1 / 1
3,039
608
996
4,400
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Selia
Nu Wa
6
1 / 2 / 0
3,374
675
1,460
2,990
821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
906
181
0
0
0
4
0 / 1 / 1
2,970
594
1,659
3,350
720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
6
Kills
1
1
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
2
1
L
Bellona
0
2
0
0
L
Sobek
0
1
1
0.5
L
Nu Wa
Selia
Nu Wa
1
2
0
0.5
W
Horus
TheHvsky
Horus
2
0
0
2
W
0
0
3
1.5
L
0
0
0
0
W
Kali
lbubl
Kali
4
0
1
4.5
L
0
1
1
0.5
W
Chiron
reacon32
Chiron
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,856
Damage
5,629
11,176
Taken
14,332
4,203
Mitigated
5,024
4,930
Healing
4,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,027
551
0
1,085
2,498
1,304
0
408
2,062
10,077
0
L
Bellona
1,514
530
0
925
3,592
1,455
0
0
3,373
0
10,466
L
Sobek
996
334
0
1,784
4,400
2,028
0
1,788
2,612
3,479
0
L
Nu Wa
Selia
Nu Wa
1,460
403
0
1,030
2,990
821
36
1,067
1,923
13,737
0
W
Horus
TheHvsky
Horus
2,230
949
0
1,653
2,789
1,284
0
78
2,683
0
14,163
W
1,278
111
0
448
1,643
455
0
825
688
14,822
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Kali
lbubl
Kali
1,510
776
0
348
1,797
601
0
192
1,577
0
13,383
L
1,659
1,544
0
800
3,350
720
0
450
2,900
0
14,718
W
Chiron
reacon32
Chiron
2,811
1,880
213
1,183
2,449
559
125
737
1,710
0
12,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,847
Gold Earned
13,307
115
Minions Killed
77
0
Camps Cleared
0
486,823
Distance Traveled
374,708
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,347
669
10
2
0
100,109
2
L
Bellona
3,018
604
17
3
0
93,150
1
L
Sobek
3,039
608
10
2
0
110,039
1
L
Nu Wa
3,374
675
26
5
0
85,565
1
W
Horus
3,680
736
22
4
0
90,347
2
W
Janus
3,433
687
23
5
0
95,484
2
L
Ullr
906
181
0
0
0
0
0
W
Kali
4,296
859
32
6
0
107,670
1
L
Rama
2,970
594
24
5
0
85,954
0
W
Chiron
3,091
618
28
6
0
93,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role