Player Matchup

Hera
Hera
Masters
Elder_God_Eli
Hera
Masters
Level 158
God Stats
221W - 55L
1,919 SR
Queue Stats
422W - 181L
2,753 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 158
1,919 SR
2,753 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,730 SR
2,062 MMR
Baron Samedi
Baron Samedi
Diamond IV
AlphaAnhur
Baron Samedi
Diamond IV
Level 129
God Stats
1W - 2L
1,730 SR
Queue Stats
60W - 63L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 0
11,815
985
12,935
8,474
6,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
HadesAh Muzen CabPoseidonBakasuraKali

VS

Bans
BastetUllrChronosSkadiSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlphaAnhur
Baron Samedi
15
0 / 3 / 0
9,104
759
5,322
15,145
14,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AlphaAnhur
Baron Samedi
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,935
Damage
5,322
8,474
Taken
15,145
6,041
Mitigated
14,664
1,488
Healing
3,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AlphaAnhur
Baron Samedi
5,322
501
0
3,125
15,145
14,664
108
13,254
1,891
50,007
3,246
W
12,935
4,811
0
1,488
8,474
6,041
2,045
5,167
3,307
78,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,815
Gold Earned
9,104
157
Minions Killed
90
6
Camps Cleared
5
248,706
Distance Traveled
232,273
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,104
759
90
8
5
232,273
2
W
Hera
11,815
985
157
13
6
248,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role