Player Matchup

Ymir
Ymir
DJRSA007
Ymir
Level 48
God Stats
126W - 69L
1,769 SR
Queue Stats
193W - 142L
1,667 Elo+
Party 3
Anubis
Anubis
MistressDoom
Anubis
Level 124
God Stats
19W - 22L
1,509 SR
Queue Stats
481W - 523L
1,447 Elo+
Party 2
Achilles
Achilles
Saddlermie
Achilles
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Cupid
Cupid
Tapwing
Cupid
Level 126
God Stats
16W - 17L
1,134 SR
Queue Stats
478W - 525L
1,448 Elo+
Party 2
Ra
Ra
kryptonite777
Ra
Level 40
God Stats
2W - 2L
1,578 SR
Queue Stats
38W - 53L
1,450 Elo+
Solo
Team Averages
Level 69
1,498 SR
1,502 Elo+

VS

Team Averages
Level 151
1,737 SR
1,665 Elo+
Artio
Artio
FunTrain
Artio
Level 157
God Stats
3W - 0L
1,835 SR
Queue Stats
190W - 120L
1,689 Elo+
Party 1
King Arthur
King Arthur
GopherMate
King Arthur
Level 138
God Stats
5W - 1L
1,500 SR
Queue Stats
175W - 152L
1,544 Elo+
Party 1
Lancelot
Lancelot
SoulyI
Lancelot
Level 146
God Stats
4W - 1L
1,721 SR
Queue Stats
15W - 7L
1,783 Elo+
Party 1
Chiron
Chiron
Xois
Chiron
Level 157
God Stats
3W - 0L
1,839 SR
Queue Stats
50W - 38L
1,672 Elo+
Party 1
Tiamat
Tiamat
lllll1lllll
Tiamat
Level 158
God Stats
1W - 1L
1,790 SR
Queue Stats
64W - 49L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 4 / 5
10,940
995
7,282
17,152
21,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
16
4 / 9 / 2
11,610
1,055
20,681
28,518
17,773
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Saddlermie
Achilles
16
0 / 5 / 5
10,612
965
13,601
28,812
42,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
Tapwing
Cupid
16
0 / 9 / 6
10,148
923
5,501
21,593
10,459
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 10 / 3
10,521
956
11,413
19,005
8,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
FunTrain
Artio
19
3 / 1 / 28
12,147
1,104
12,699
16,233
23,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
GopherMate
King Arthur
19
7 / 1 / 19
12,018
1,093
19,609
19,612
23,817
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
SoulyI
Lancelot
19
16 / 2 / 11
14,021
1,275
23,280
13,071
9,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
Xois
Chiron
19
7 / 2 / 19
12,498
1,136
31,131
13,961
8,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
19
4 / 0 / 23
12,657
1,151
21,966
4,909
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
137
6
Kills
37
37
Deaths
6
21
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
5
0.88
W
Artio
FunTrain
Artio
3
1
28
17
W
King Arthur
GopherMate
King Arthur
7
1
19
16.5
L
Anubis
4
9
2
0.56
L
Achilles
Saddlermie
Achilles
0
5
5
0.5
W
Lancelot
SoulyI
Lancelot
16
2
11
10.75
L
Cupid
Tapwing
Cupid
0
9
6
0.33
W
Chiron
Xois
Chiron
7
2
19
8.25
L
1
10
3
0.25
W
Tiamat
4
0
23
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,478
Damage
108,685
115,080
Taken
67,786
101,117
Mitigated
70,045
10,227
Healing
19,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
7,282
887
693
1,162
17,152
21,903
0
4,637
12,070
9,410
0
W
Artio
FunTrain
Artio
12,699
1,339
4,719
5,133
16,233
23,699
0
9,913
6,320
23,526
0
W
King Arthur
GopherMate
King Arthur
19,609
1,942
0
0
19,612
23,817
0
12,668
6,944
0
33,175
L
Anubis
20,681
1,079
0
3,876
28,518
17,773
0
8,970
18,893
44,805
0
L
Achilles
Saddlermie
Achilles
13,601
2,157
0
1,594
28,812
42,056
0
6,438
21,730
5,406
22,635
W
Lancelot
SoulyI
Lancelot
23,280
5,894
0
2,440
13,071
9,820
0
8,814
4,257
0
37,336
L
Cupid
Tapwing
Cupid
5,501
2,072
219
907
21,593
10,459
0
5,274
16,070
0
20,475
W
Chiron
Xois
Chiron
31,131
16,205
1,402
2,579
13,961
8,109
0
7,846
6,115
0
65,913
L
11,413
516
1,268
508
19,005
8,926
0
6,998
11,652
40,019
0
W
Tiamat
21,966
1,732
462
2,448
4,909
4,600
0
2,647
2,262
43,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,831
Gold Earned
63,341
181
Minions Killed
232
3
Camps Cleared
15
903,237
Distance Traveled
1,129,519
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,940
995
0
0
0
163,360
1
W
Artio
12,147
1,104
19
2
0
228,111
0
W
King Arthur
12,018
1,093
29
3
0
235,703
1
L
Anubis
11,610
1,055
60
5
1
172,486
0
L
Achilles
10,612
965
29
3
0
201,784
0
W
Lancelot
14,021
1,275
40
4
1
232,857
0
L
Cupid
10,148
923
22
2
0
164,553
0
W
Chiron
12,498
1,136
79
7
7
193,711
0
L
Ra
10,521
956
70
6
2
201,054
0
W
Tiamat
12,657
1,151
65
6
7
239,137
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role