Player Matchup

Janus
Janus
 
Janus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
KrazyRipper
Bacchus
Level 133
God Stats
3W - 1L
1,533 SR
Queue Stats
103W - 101L
1,498 Elo+
Party 1
Lancelot
Lancelot
Mitorodesu
Lancelot
Level 144
God Stats
7W - 7L
1,278 SR
Queue Stats
111W - 97L
1,566 Elo+
Party 1
Chaac
Chaac
Mythgamer
Chaac
Level 159
God Stats
4W - 1L
1,699 SR
Queue Stats
123W - 135L
1,543 Elo+
Solo
Rama
Rama
Zrjio
Rama
Level 148
God Stats
3W - 3L
1,642 SR
Queue Stats
101W - 104L
1,554 Elo+
Solo
Team Averages
Level 140
1,530 SR
1,532 Elo+

VS

Team Averages
Level 126
1,612 SR
1,560 Elo+
Freya
Freya
HardCz
Freya
Level 134
God Stats
3W - 1L
1,625 SR
Queue Stats
36W - 31L
1,576 Elo+
Party 2
Chang'e
Chang'e
SaladSIM
Chang'e
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 70L
1,499 Elo+
Solo
Lancelot
Lancelot
gorak99
Lancelot
Level 146
God Stats
2W - 1L
1,725 SR
Queue Stats
16W - 9L
1,747 Elo+
Party 2
Chiron
Chiron
pewdiefelixqwe
Chiron
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Tyr
Tyr
zigjack0
Tyr
Level 124
God Stats
1W - 0L
1,712 SR
Queue Stats
18W - 23L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
6 / 7 / 4
11,583
772
22,757
18,001
7,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
KrazyRipper
Bacchus
17
1 / 6 / 9
10,761
717
10,768
23,701
34,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lancelot
Mitorodesu
Lancelot
17
2 / 5 / 4
10,334
689
10,495
15,367
7,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Mythgamer
Chaac
18
3 / 5 / 5
10,824
722
13,169
20,184
15,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Zrjio
Rama
17
3 / 3 / 10
10,608
707
13,203
15,749
6,841
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
HardCz
Freya
20
9 / 1 / 7
12,247
816
20,076
14,931
6,775
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
SaladSIM
Chang'e
17
2 / 4 / 10
10,590
706
11,748
18,280
7,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
gorak99
Lancelot
17
3 / 6 / 11
11,142
743
15,559
20,094
9,990
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 1 / 10
13,072
871
16,353
13,234
6,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
5 / 3 / 9
11,338
756
10,271
19,876
17,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
73
15
Kills
26
26
Deaths
15
32
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
7
4
1.14
W
Freya
HardCz
Freya
9
1
7
12.5
L
Bacchus
KrazyRipper
Bacchus
1
6
9
0.92
L
Lancelot
Mitorodesu
Lancelot
2
5
4
0.8
L
Chaac
Mythgamer
Chaac
3
5
5
1.1
W
Chang'e
SaladSIM
Chang'e
2
4
10
1.75
L
Rama
Zrjio
Rama
3
3
10
2.67
W
Lancelot
gorak99
Lancelot
3
6
11
1.42
W
7
1
10
12
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,392
Damage
74,007
93,002
Taken
86,415
72,338
Mitigated
47,458
15,238
Healing
31,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
22,757
842
0
1,124
18,001
7,883
0
7,500
10,206
57,833
0
W
Freya
HardCz
Freya
20,076
6,103
0
5,685
14,931
6,775
627
4,885
10,046
54,147
0
L
Bacchus
KrazyRipper
Bacchus
10,768
755
0
2,319
23,701
34,607
0
6,554
16,761
25,782
0
L
Lancelot
Mitorodesu
Lancelot
10,495
1,516
0
2,809
15,367
7,810
335
4,852
10,425
0
31,512
L
Chaac
Mythgamer
Chaac
13,169
2,971
0
6,980
20,184
15,197
103
6,349
13,550
0
54,680
W
Chang'e
SaladSIM
Chang'e
11,748
399
5,251
7,781
18,280
7,093
418
9,305
8,975
32,226
0
L
Rama
Zrjio
Rama
13,203
10,268
0
2,006
15,749
6,841
184
6,168
9,386
0
35,817
W
Lancelot
gorak99
Lancelot
15,559
2,065
0
2,826
20,094
9,990
0
6,101
13,993
0
44,018
W
16,353
5,492
1,077
3,843
13,234
6,266
4,100
5,574
7,660
0
76,628
W
10,271
625
610
4,825
19,876
17,334
0
7,660
12,216
0
19,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,110
Gold Earned
58,389
276
Minions Killed
316
0
Camps Cleared
0
1,546,229
Distance Traveled
1,669,105
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,583
772
85
6
0
315,922
6
W
Freya
12,247
816
47
3
0
334,053
0
L
Bacchus
10,761
717
17
1
0
324,854
3
L
Lancelot
10,334
689
49
3
0
317,272
1
L
Chaac
10,824
722
71
5
0
296,912
0
W
Chang'e
10,590
706
48
3
0
337,808
3
L
Rama
10,608
707
54
4
0
291,269
1
W
Lancelot
11,142
743
62
4
0
334,766
1
W
Chiron
13,072
871
133
9
0
316,409
3
W
Tyr
11,338
756
26
2
0
346,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role