Player Matchup

Cthulhu
Cthulhu
JerFikterShaw
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,181 Elo+
Party 2
Sun Wukong
Sun Wukong
Luchini9
Sun Wukong
Level 106
God Stats
5W - 2L
1,515 SR
Queue Stats
171W - 167L
1,483 Elo+
Solo
Lancelot
Lancelot
XSive Drez
Lancelot
Level 123
God Stats
3W - 1L
1,735 SR
Queue Stats
202W - 214L
1,530 Elo+
Solo
Persephone
Persephone
Xavier559
Persephone
Level 43
God Stats
1W - 1L
1,245 SR
Queue Stats
38W - 47L
1,409 Elo+
Party 2
Neith
Neith
guilhermeN1994
Neith
Level 144
God Stats
58W - 38L
1,579 SR
Queue Stats
155W - 141L
1,521 Elo+
Solo
Team Averages
Level 97
1,515 SR
1,425 Elo+

VS

Team Averages
Level 73
1,547 SR
1,525 Elo+
Nu Wa
Nu Wa
DemonHeart2977
Nu Wa
Level 5
God Stats
1W - 1L
1,613 SR
Queue Stats
1W - 1L
1,569 Elo+
Party 1
Bellona
Bellona
DokkaZoom
Bellona
Level 159
God Stats
4W - 13L
1,420 SR
Queue Stats
418W - 433L
1,517 Elo+
Solo
Raijin
Raijin
RageHunter98
Raijin
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,478 Elo+
Party 1
Lancelot
Lancelot
TheMoistBicep
Lancelot
Level 126
God Stats
1W - 2L
1,693 SR
Queue Stats
67W - 64L
1,571 Elo+
Solo
Cthulhu
Cthulhu
TheVengeful1Pro
Cthulhu
Level 14
God Stats
2W - 2L
1,508 SR
Queue Stats
2W - 2L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
5 / 0 / 25
11,877
1,188
14,102
12,293
14,555
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sun Wukong
Luchini9
Sun Wukong
19
13 / 2 / 18
13,131
1,313
21,696
20,044
11,713
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
XSive Drez
Lancelot
18
10 / 2 / 11
12,080
1,208
21,400
12,359
6,152
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Xavier559
Persephone
17
3 / 2 / 22
11,370
1,137
18,131
12,794
5,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
6 / 0 / 21
11,869
1,187
18,481
7,463
3,555
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

280

VS

Team 2 Tickets

62

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 2
9,563
956
10,013
14,936
6,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
DokkaZoom
Bellona
15
1 / 11 / 0
9,686
969
14,529
25,070
26,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
15
1 / 7 / 2
10,217
1,022
12,800
16,332
7,105
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
TheMoistBicep
Lancelot
15
3 / 10 / 1
10,705
1,071
9,570
20,344
8,830
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 3 / 4
10,561
1,056
12,532
22,556
25,126
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
15
37
Kills
6
6
Deaths
37
97
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Bellona
DokkaZoom
Bellona
1
11
0
0.09
W
Cthulhu
5
0
25
17.5
W
Sun Wukong
Luchini9
Sun Wukong
13
2
18
11
L
Raijin
1
7
2
0.29
L
Lancelot
TheMoistBicep
Lancelot
3
10
1
0.35
L
1
3
4
1
W
Lancelot
XSive Drez
Lancelot
10
2
11
7.75
W
Persephone
Xavier559
Persephone
3
2
22
7
W
6
0
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,810
Damage
59,444
64,953
Taken
99,238
41,333
Mitigated
74,121
13,003
Healing
5,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,013
3,164
0
91
14,936
6,101
0
5,126
9,810
18,676
0
L
Bellona
DokkaZoom
Bellona
14,529
4,421
0
1,046
25,070
26,959
0
6,943
18,127
0
25,610
W
Cthulhu
14,102
532
648
1,860
12,293
14,555
0
7,906
4,255
32,659
0
W
Sun Wukong
Luchini9
Sun Wukong
21,696
6,594
0
6,704
20,044
11,713
0
11,000
8,796
0
34,810
L
Raijin
12,800
980
34
670
16,332
7,105
0
5,599
10,733
33,484
0
L
Lancelot
TheMoistBicep
Lancelot
9,570
2,596
0
0
20,344
8,830
0
5,837
14,507
0
24,622
L
12,532
496
1,096
2,966
22,556
25,126
0
8,728
13,828
31,214
0
W
Lancelot
XSive Drez
Lancelot
21,400
3,789
0
269
12,359
6,152
0
4,967
7,099
0
36,377
W
Persephone
Xavier559
Persephone
18,131
1,643
0
1,469
12,794
5,358
0
6,312
6,275
38,624
0
W
18,481
6,908
0
2,053
7,463
3,555
0
5,160
2,232
0
36,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,327
Gold Earned
50,732
196
Minions Killed
160
5
Camps Cleared
5
1,018,438
Distance Traveled
937,703
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,563
956
17
2
1
172,782
0
L
Bellona
9,686
969
31
3
0
192,218
0
W
Cthulhu
11,877
1,188
36
4
0
221,813
0
W
Sun Wukong
13,131
1,313
15
2
0
196,012
0
L
Raijin
10,217
1,022
44
4
0
162,975
0
L
Lancelot
10,705
1,071
26
3
3
196,412
0
L
Cthulhu
10,561
1,056
42
4
1
213,316
0
W
Lancelot
12,080
1,208
39
4
3
239,580
0
W
Persephone
11,370
1,137
61
6
2
174,796
0
W
Neith
11,869
1,187
45
5
0
186,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role