Player Matchup

Neith
Neith
 
Neith
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Demonlasher10204
Vulcan
Level 59
God Stats
4W - 1L
1,500 SR
Queue Stats
152W - 153L
1,342 Elo+
Solo
Cerberus
Cerberus
GGN Orphan
Cerberus
Level 116
God Stats
15W - 21L
1,450 SR
Queue Stats
430W - 497L
1,366 Elo+
Solo
Tyr
Tyr
deadeyejake-
Tyr
Level 107
God Stats
13W - 8L
1,192 SR
Queue Stats
119W - 137L
1,321 Elo+
Solo
Tsukuyomi
Tsukuyomi
iSloaZy
Tsukuyomi
Level 64
God Stats
15W - 7L
1,581 SR
Queue Stats
131W - 164L
1,415 Elo+
Solo
Team Averages
Level 79
1,445 SR
1,389 Elo+

VS

Team Averages
Level 80
1,515 SR
1,353 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
BladeDancer1228
Heimdallr
Level 74
God Stats
9W - 7L
1,436 SR
Queue Stats
122W - 132L
1,402 Elo+
Solo
Nemesis
Nemesis
Heung minS
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,249 Elo+
Party 1
Cerberus
Cerberus
NymphoPogger
Cerberus
Level 58
God Stats
1W - 9L
1,640 SR
Queue Stats
312W - 320L
1,364 Elo+
Solo
Zeus
Zeus
Tavavoir38
Zeus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
8 / 2 / 3
9,105
506
12,456
9,490
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 3
9,322
518
15,246
7,937
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
GGN Orphan
Cerberus
13
2 / 2 / 7
8,993
500
7,560
21,499
21,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 0 / 5
9,307
517
11,289
11,006
13,777
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
iSloaZy
Tsukuyomi
15
6 / 0 / 4
9,390
522
15,284
16,600
10,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
0 / 0 / 0
9,082
505
6,639
16,329
15,331
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
BladeDancer1228
Heimdallr
13
3 / 3 / 1
8,202
456
17,108
16,982
8,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Heung minS
Nemesis
10
0 / 9 / 1
6,707
373
1,267
17,642
6,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
NymphoPogger
Cerberus
11
1 / 7 / 3
8,001
445
6,612
23,675
23,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 1
7,583
421
6,028
9,588
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
22
Kills
4
5
Deaths
22
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
2
3
4.75
L
Lancelot
 
Lancelot
0
0
0
0
L
Heimdallr
BladeDancer1228
Heimdallr
3
3
1
1.17
W
2
1
3
3.5
W
Cerberus
GGN Orphan
Cerberus
2
2
7
2.75
L
Nemesis
Heung minS
Nemesis
0
9
1
0.06
L
Cerberus
NymphoPogger
Cerberus
1
7
3
0.36
L
0
3
1
0.17
W
4
0
5
6.5
W
Tsukuyomi
iSloaZy
Tsukuyomi
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,835
Damage
37,654
66,532
Taken
84,216
53,610
Mitigated
58,785
21,812
Healing
17,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,456
5,415
0
2,566
9,490
4,403
0
1,255
8,235
0
56,448
L
Lancelot
 
Lancelot
6,639
659
0
2,882
16,329
15,331
0
3,167
13,162
0
72,404
L
Heimdallr
BladeDancer1228
Heimdallr
17,108
8,059
0
7,555
16,982
8,317
548
5,772
11,210
0
73,080
W
15,246
5,848
0
421
7,937
3,747
896
3,337
4,600
79,808
0
W
Cerberus
GGN Orphan
Cerberus
7,560
634
267
7,666
21,499
21,438
0
5,211
16,288
43,333
0
L
Nemesis
Heung minS
Nemesis
1,267
545
0
240
17,642
6,992
106
2,815
14,827
0
40,097
L
Cerberus
NymphoPogger
Cerberus
6,612
404
0
5,990
23,675
23,768
539
8,115
15,560
27,032
0
L
6,028
736
0
753
9,588
4,377
362
2,937
6,651
49,743
0
W
11,289
1,256
0
2,815
11,006
13,777
250
1,280
9,726
0
57,619
W
Tsukuyomi
iSloaZy
Tsukuyomi
15,284
4,818
0
8,077
16,600
10,245
355
2,257
14,343
0
95,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,117
Gold Earned
39,575
520
Minions Killed
479
0
Camps Cleared
0
1,875,614
Distance Traveled
1,541,544
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,105
506
80
4
0
342,157
4
L
Lancelot
9,082
505
144
8
0
350,337
2
L
Heimdallr
8,202
456
100
6
0
300,912
2
W
Vulcan
9,322
518
133
7
0
350,166
0
W
Cerberus
8,993
500
77
4
0
402,862
1
L
Nemesis
6,707
373
69
4
0
323,990
2
L
Cerberus
8,001
445
77
4
0
313,905
1
L
Zeus
7,583
421
89
5
0
252,400
2
W
Tyr
9,307
517
108
6
0
386,061
1
W
Tsukuyomi
9,390
522
122
7
0
394,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role