Player Matchup

Chaac
Chaac
Kal-Drogoh
Chaac
Level 89
God Stats
35W - 38L
1,415 SR
Queue Stats
193W - 214L
1,376 Elo+
Solo
Merlin
Merlin
Max_Tigg
Merlin
Level 101
God Stats
4W - 4L
1,631 SR
Queue Stats
103W - 95L
1,542 Elo+
Solo
Freya
Freya
iHitman_92
Freya
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 171L
1,442 Elo+
Solo
Ymir
Ymir
labaronie
Ymir
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,385 Elo+
Solo
Lancelot
Lancelot
monst5002
Lancelot
Level 77
God Stats
1W - 2L
1,693 SR
Queue Stats
151W - 179L
1,334 Elo+
Solo
Team Averages
Level 86
1,548 SR
1,416 Elo+

VS

Team Averages
Level 93
1,491 SR
1,394 Elo+
Serqet
Serqet
ER_cola98
Serqet
Level 44
God Stats
1W - 0L
1,332 SR
Queue Stats
90W - 109L
1,314 Elo+
Solo
Yemoja
Yemoja
PATO_NINJA14
Yemoja
Level 56
God Stats
6W - 4L
1,500 SR
Queue Stats
23W - 25L
1,200 Elo+
Solo
Osiris
Osiris
SawZ_Meduza
Osiris
Level 89
God Stats
1W - 2L
1,204 SR
Queue Stats
70W - 50L
1,517 Elo+
Solo
Hera
Hera
Xshadow_spirit_X
Hera
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 226L
1,391 Elo+
Solo
Jing Wei
Jing Wei
snoopy2124
Jing Wei
Level 160
God Stats
4W - 1L
1,918 SR
Queue Stats
307W - 312L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 4 / 0
8,420
495
10,517
15,804
16,002
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Merlin
Max_Tigg
Merlin
16
2 / 5 / 2
9,552
562
5,289
11,194
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
16
1 / 2 / 3
8,918
525
7,930
12,712
5,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
11
1 / 4 / 0
6,788
399
3,789
10,790
7,182
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
monst5002
Lancelot
9
2 / 2 / 1
6,950
409
4,740
7,243
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ER_cola98
Serqet
11
4 / 3 / 2
7,424
437
4,034
8,728
3,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
11
1 / 1 / 0
7,266
427
3,944
10,683
8,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
16
5 / 3 / 4
9,712
571
12,349
19,514
18,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 1 / 5
9,032
531
7,480
5,697
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
snoopy2124
Jing Wei
15
1 / 2 / 1
8,538
502
6,104
12,426
5,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
9
Kills
15
17
Deaths
10
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
ER_cola98
Serqet
4
3
2
1.67
L
Chaac
3
4
0
0.75
L
Merlin
Max_Tigg
Merlin
2
5
2
0.6
W
Yemoja
1
1
0
1
W
Osiris
5
3
4
2.33
W
4
1
5
6.5
L
Freya
1
2
3
1.25
L
Ymir
1
4
0
0.25
L
Lancelot
monst5002
Lancelot
2
2
1
1.25
W
Jing Wei
snoopy2124
Jing Wei
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,265
Damage
33,911
57,743
Taken
57,048
36,428
Mitigated
38,012
15,881
Healing
14,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ER_cola98
Serqet
4,034
788
0
601
8,728
3,236
261
2,115
6,613
0
19,954
L
Chaac
10,517
3,197
0
5,295
15,804
16,002
0
1,157
14,351
0
60,888
L
Merlin
Max_Tigg
Merlin
5,289
84
0
2,540
11,194
4,463
936
3,565
7,110
91,139
0
W
Yemoja
3,944
1,289
741
1,307
10,683
8,984
0
5,873
4,810
30,458
0
W
Osiris
12,349
6,539
0
6,020
19,514
18,524
742
1,195
18,319
0
74,007
W
7,480
1,282
0
375
5,697
2,229
1,377
2,435
3,262
52,122
0
L
Freya
7,930
2,624
0
6,696
12,712
5,934
0
2,053
10,596
80,109
0
L
Ymir
3,789
639
0
125
10,790
7,182
0
3,330
7,104
27,821
0
L
Lancelot
monst5002
Lancelot
4,740
1,388
0
1,225
7,243
2,847
0
760
6,437
0
29,888
W
Jing Wei
snoopy2124
Jing Wei
6,104
3,994
0
5,861
12,426
5,039
0
5,390
7,036
0
81,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,628
Gold Earned
41,972
476
Minions Killed
456
0
Camps Cleared
0
1,401,402
Distance Traveled
1,526,530
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,424
437
35
2
0
333,867
0
L
Chaac
8,420
495
90
5
0
291,534
1
L
Merlin
9,552
562
174
10
0
341,603
2
W
Yemoja
7,266
427
48
3
0
292,267
0
W
Osiris
9,712
571
130
8
0
276,448
1
W
Hera
9,032
531
110
6
0
311,517
6
L
Freya
8,918
525
109
6
0
290,161
6
L
Ymir
6,788
399
49
3
0
267,864
1
L
Lancelot
6,950
409
54
3
0
210,240
5
W
Jing Wei
8,538
502
133
8
0
312,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role