Player Matchup

Medusa
Medusa
 
Medusa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Jeff_the_Lord
Ganesha
Level 84
God Stats
6W - 8L
1,548 SR
Queue Stats
315W - 332L
1,465 Elo+
Solo
Charybdis
Charybdis
Serviceman1985
Charybdis
Level 116
God Stats
4W - 4L
1,491 SR
Queue Stats
190W - 226L
1,456 Elo+
Solo
King Arthur
King Arthur
TheSecretMelioda
King Arthur
Level 87
God Stats
0W - 2L
1,411 SR
Queue Stats
85W - 78L
1,391 Elo+
Solo
Freya
Freya
posho_lnahuy
Freya
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 33L
1,500 Elo+
Solo
Team Averages
Level 88
1,490 SR
1,462 Elo+

VS

Team Averages
Level 116
1,513 SR
1,450 Elo+
Zhong Kui
Zhong Kui
DeeDeeWhyt187
Zhong Kui
Level 108
God Stats
3W - 5L
1,321 SR
Queue Stats
196W - 229L
1,405 Elo+
Party 1
Skadi
Skadi
HoLeeShieet
Skadi
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,574 Elo+
Solo
Ne Zha
Ne Zha
MackeyBledi
Ne Zha
Level 148
God Stats
6W - 7L
1,546 SR
Queue Stats
286W - 316L
1,416 Elo+
Party 1
Nu Wa
Nu Wa
PrinceJustToday
Nu Wa
Level 141
God Stats
3W - 1L
1,700 SR
Queue Stats
507W - 515L
1,468 Elo+
Solo
Bacchus
Bacchus
zehouba
Bacchus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 77L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 5 / 3
7,213
656
9,097
10,307
4,854
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
14
0 / 5 / 8
7,997
727
5,692
14,959
18,111
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Serviceman1985
Charybdis
14
2 / 7 / 4
7,816
711
8,746
15,169
6,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
TheSecretMelioda
King Arthur
12
2 / 4 / 2
7,560
687
10,193
15,908
13,587
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 5 / 3
8,696
791
7,511
11,982
5,301
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DeeDeeWhyt187
Zhong Kui
13
2 / 4 / 16
8,327
757
11,293
13,529
9,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
9 / 1 / 16
10,064
915
13,161
10,731
7,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
15
8 / 1 / 12
9,276
843
15,729
9,487
5,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 1 / 17
9,315
847
12,597
7,589
3,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
zehouba
Bacchus
15
4 / 3 / 15
8,876
807
8,469
14,736
19,339
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
102
10
Kills
26
26
Deaths
10
20
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
3
0.7
W
Zhong Kui
DeeDeeWhyt187
Zhong Kui
2
4
16
2.5
W
9
1
16
17
L
Ganesha
0
5
8
0.8
W
Ne Zha
8
1
12
14
W
3
1
17
11.5
L
Charybdis
Serviceman1985
Charybdis
2
7
4
0.57
L
King Arthur
TheSecretMelioda
King Arthur
2
4
2
0.75
L
4
5
3
1.1
W
Bacchus
zehouba
Bacchus
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,239
Damage
61,249
68,325
Taken
56,072
48,005
Mitigated
44,222
15,465
Healing
17,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,097
1,835
1,375
1,051
10,307
4,854
0
4,473
5,834
0
23,209
W
Zhong Kui
DeeDeeWhyt187
Zhong Kui
11,293
969
1,031
2,821
13,529
9,086
2,575
3,421
10,108
18,956
0
W
13,161
4,270
2,704
4,075
10,731
7,022
1,750
3,147
7,584
0
26,605
L
Ganesha
5,692
466
639
1,091
14,959
18,111
0
7,257
7,702
14,478
0
W
Ne Zha
15,729
2,036
1,460
1,958
9,487
5,340
1,835
2,275
7,212
0
27,381
W
12,597
2,014
298
1,042
7,589
3,435
1,092
736
6,853
25,657
0
L
Charybdis
Serviceman1985
Charybdis
8,746
2,861
733
2,690
15,169
6,152
115
7,354
7,815
0
24,481
L
King Arthur
TheSecretMelioda
King Arthur
10,193
792
718
3,262
15,908
13,587
0
7,337
8,571
0
19,107
L
7,511
2,362
596
3,310
11,982
5,301
0
5,938
6,044
15,315
0
W
Bacchus
zehouba
Bacchus
8,469
473
894
843
14,736
19,339
246
3,624
11,112
15,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,282
Gold Earned
45,858
99
Minions Killed
114
0
Camps Cleared
0
953,083
Distance Traveled
1,056,528
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,213
656
35
3
0
217,312
2
W
Zhong Kui
8,327
757
19
2
0
213,070
1
W
Skadi
10,064
915
34
3
0
198,137
0
L
Ganesha
7,997
727
2
0
0
182,635
2
W
Ne Zha
9,276
843
15
1
0
228,519
0
W
Nu Wa
9,315
847
38
3
0
189,105
0
L
Charybdis
7,816
711
24
2
0
150,809
0
L
King Arthur
7,560
687
19
2
0
214,621
0
L
Freya
8,696
791
19
2
0
187,706
0
W
Bacchus
8,876
807
8
1
0
227,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role