Player Matchup

Hachiman
Hachiman
DeadSINner
Hachiman
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,395 Elo+
Party 2
Arachne
Arachne
DpAGo
Arachne
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 29L
1,395 Elo+
Party 2
He Bo
He Bo
Sw1ftNeck
He Bo
Level 45
God Stats
3W - 6L
1,260 SR
Queue Stats
48W - 68L
1,394 Elo+
Solo
Kuzenbo
Kuzenbo
damba1
Kuzenbo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,303 Elo+
Party 2
Nu Wa
Nu Wa
mkaterina765
Nu Wa
Level 62
God Stats
36W - 48L
1,493 SR
Queue Stats
49W - 67L
1,331 Elo+
Party 2
Team Averages
Level 50
1,451 SR
1,364 Elo+

VS

Team Averages
Level 50
1,475 SR
1,359 Elo+
Nu Wa
Nu Wa
DragonFly255
Nu Wa
Level 68
God Stats
2W - 1L
1,693 SR
Queue Stats
110W - 88L
1,536 Elo+
Party 1
Ra
Ra
ILikePie12354
Ra
Level 20
God Stats
6W - 12L
1,272 SR
Queue Stats
54W - 61L
1,265 Elo+
Party 1
Pele
Pele
K00PY
Pele
Level 42
God Stats
33W - 25L
1,602 SR
Queue Stats
105W - 87L
1,514 Elo+
Party 1
Sobek
Sobek
Necoss
Sobek
Level 13
God Stats
4W - 0L
1,500 SR
Queue Stats
7W - 14L
1,029 Elo+
Party 3
Rama
Rama
Neopunker
Rama
Level 106
God Stats
2W - 3L
1,308 SR
Queue Stats
116W - 122L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DeadSINner
Hachiman
10
1 / 6 / 1
6,685
393
5,768
13,643
4,887
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
DpAGo
Arachne
11
1 / 4 / 2
7,023
413
5,911
13,326
6,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Sw1ftNeck
He Bo
10
1 / 2 / 0
6,993
411
2,183
5,870
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
damba1
Kuzenbo
10
0 / 2 / 2
6,736
396
2,306
13,116
11,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 1 / 0
7,997
470
8,494
9,474
4,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
9,155
539
7,842
6,106
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 2
8,891
523
5,238
5,267
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
K00PY
Pele
13
4 / 0 / 2
8,384
493
5,359
8,716
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Necoss
Sobek
13
2 / 0 / 6
8,839
520
5,307
8,196
10,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
15
8 / 2 / 3
9,727
572
15,719
13,291
5,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
15
15
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DeadSINner
Hachiman
1
6
1
0.25
L
Arachne
DpAGo
Arachne
1
4
2
0.5
W
1
1
2
2
W
0
1
2
1
W
Pele
K00PY
Pele
4
0
2
5
W
Sobek
Necoss
Sobek
2
0
6
5
W
Rama
8
2
3
4.75
L
He Bo
Sw1ftNeck
He Bo
1
2
0
0.5
L
Kuzenbo
damba1
Kuzenbo
0
2
2
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,662
Damage
39,465
55,429
Taken
41,576
28,809
Mitigated
24,897
7,998
Healing
19,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DeadSINner
Hachiman
5,768
2,863
0
1,265
13,643
4,887
658
2,219
11,348
0
40,893
L
Arachne
DpAGo
Arachne
5,911
3,661
0
3,406
13,326
6,211
0
3,497
9,679
0
41,589
W
7,842
1,607
192
1,680
6,106
2,401
514
2,346
3,568
64,691
0
W
5,238
219
1,071
1,730
5,267
2,242
971
2,294
2,973
70,947
0
W
Pele
K00PY
Pele
5,359
1,554
0
4,116
8,716
3,943
760
2,781
5,865
0
57,107
W
Sobek
Necoss
Sobek
5,307
970
0
2,005
8,196
10,552
444
1,851
6,345
16,686
0
W
Rama
15,719
12,902
0
8,215
13,291
5,759
3,276
3,449
9,842
0
78,794
L
He Bo
Sw1ftNeck
He Bo
2,183
162
0
0
5,870
1,658
0
2,397
3,253
33,115
0
L
Kuzenbo
damba1
Kuzenbo
2,306
869
0
1,208
13,116
11,545
0
5,994
6,938
14,283
0
L
8,494
832
159
1,960
9,474
4,508
629
3,566
5,824
80,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,434
Gold Earned
44,996
316
Minions Killed
519
0
Camps Cleared
0
1,486,884
Distance Traveled
1,642,741
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,685
393
51
3
0
299,535
5
L
Arachne
7,023
413
62
4
0
402,485
4
W
Nu Wa
9,155
539
130
8
0
323,456
3
W
Ra
8,891
523
137
8
0
310,130
3
W
Pele
8,384
493
93
5
0
374,208
4
W
Sobek
8,839
520
24
1
0
331,046
5
W
Rama
9,727
572
135
8
0
303,901
5
L
He Bo
6,993
411
69
4
0
190,216
0
L
Kuzenbo
6,736
396
21
1
0
284,727
2
L
Nu Wa
7,997
470
113
7
0
309,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role