Player Matchup

Charybdis
Charybdis
Bebeeto
Charybdis
Level 65
God Stats
4W - 3L
1,696 SR
Queue Stats
41W - 37L
1,398 Elo+
Solo
Lancelot
Lancelot
Darth Scarz
Lancelot
Level 66
God Stats
3W - 5L
1,469 SR
Queue Stats
84W - 84L
1,469 Elo+
Party 1
Eset
Eset
LungzOfGod
Eset
Level 149
God Stats
4W - 2L
1,724 SR
Queue Stats
241W - 240L
1,493 Elo+
Party 1
Sobek
Sobek
Rouge-Shadow15
Sobek
Level 48
God Stats
0W - 3L
1,251 SR
Queue Stats
66W - 72L
1,430 Elo+
Solo
Achilles
Achilles
thewillist
Achilles
Level 106
God Stats
5W - 6L
1,633 SR
Queue Stats
296W - 293L
1,524 Elo+
Party 1
Team Averages
Level 87
1,555 SR
1,463 Elo+

VS

Team Averages
Level 77
1,617 SR
1,512 Elo+
Ymir
Ymir
 
Ymir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
NIKEBOY_30
Izanami
Level 89
God Stats
7W - 4L
1,738 SR
Queue Stats
246W - 261L
1,440 Elo+
Solo
Lancelot
Lancelot
TheOutlawJJP
Lancelot
Level 109
God Stats
4W - 6L
1,620 SR
Queue Stats
352W - 378L
1,512 Elo+
Party 2
Thoth
Thoth
WilloTheWisp91
Thoth
Level 100
God Stats
31W - 37L
1,581 SR
Queue Stats
105W - 100L
1,525 Elo+
Party 2
Bastet
Bastet
welsy1122
Bastet
Level 47
God Stats
30W - 16L
1,649 SR
Queue Stats
150W - 125L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bebeeto
Charybdis
18
3 / 3 / 0
10,768
468
7,574
14,054
7,483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Darth Scarz
Lancelot
14
1 / 6 / 4
9,543
415
6,263
21,423
9,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
2 / 7 / 2
10,941
476
8,930
19,604
8,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 2 / 3
9,469
412
8,289
23,514
31,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
thewillist
Achilles
19
5 / 5 / 3
11,739
510
15,623
25,830
34,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 2 / 2
8,800
383
2,938
12,984
11,247
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
NIKEBOY_30
Izanami
19
3 / 3 / 5
11,812
514
15,591
14,673
7,095
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
TheOutlawJJP
Lancelot
19
5 / 4 / 5
12,558
546
16,971
20,584
19,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 1 / 2
13,389
582
24,852
11,510
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
welsy1122
Bastet
20
7 / 1 / 6
14,164
616
15,980
20,581
10,594
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
11
Kills
23
23
Deaths
11
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
2
0.5
L
Charybdis
Bebeeto
Charybdis
3
3
0
1
L
Lancelot
Darth Scarz
Lancelot
1
6
4
0.5
L
2
7
2
0.43
W
Izanami
NIKEBOY_30
Izanami
3
3
5
1.83
L
0
2
3
0.75
W
Lancelot
TheOutlawJJP
Lancelot
5
4
5
1.88
W
8
1
2
9
L
Achilles
thewillist
Achilles
5
5
3
1.3
W
Bastet
welsy1122
Bastet
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,679
Damage
76,332
104,425
Taken
80,332
91,982
Mitigated
52,973
21,738
Healing
35,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,938
646
0
1,686
12,984
11,247
0
3,874
9,072
31,068
0
L
Charybdis
Bebeeto
Charybdis
7,574
4,342
0
1,987
14,054
7,483
810
1,672
12,128
0
116,286
L
Lancelot
Darth Scarz
Lancelot
6,263
642
0
5,074
21,423
9,791
0
5,650
15,319
0
70,257
L
8,930
980
562
2,333
19,604
8,362
483
10,462
8,498
90,370
0
W
Izanami
NIKEBOY_30
Izanami
15,591
11,222
373
6,573
14,673
7,095
3,799
3,879
10,794
0
111,725
L
8,289
1,313
944
6,911
23,514
31,933
0
4,846
18,419
34,894
0
W
Lancelot
TheOutlawJJP
Lancelot
16,971
3,559
0
7,611
20,584
19,050
1,428
2,376
18,192
534
81,726
W
24,852
695
323
3,376
11,510
4,987
3,492
4,363
6,771
113,325
0
L
Achilles
thewillist
Achilles
15,623
2,383
0
3,927
25,830
34,413
0
4,499
20,273
0
78,588
W
Bastet
welsy1122
Bastet
15,980
5,870
0
15,548
20,581
10,594
2,130
2,119
18,284
0
145,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,460
Gold Earned
60,723
656
Minions Killed
754
0
Camps Cleared
0
2,106,684
Distance Traveled
2,245,641
15
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,800
383
32
1
0
427,965
9
L
Charybdis
10,768
468
202
9
0
411,758
3
L
Lancelot
9,543
415
112
5
0
484,348
2
L
Eset
10,941
476
161
7
0
377,834
3
W
Izanami
11,812
514
181
8
0
383,878
10
L
Sobek
9,469
412
51
2
0
463,449
4
W
Lancelot
12,558
546
142
6
0
435,501
0
W
Thoth
13,389
582
189
8
0
452,224
2
L
Achilles
11,739
510
130
6
0
369,295
3
W
Bastet
14,164
616
210
9
0
546,073
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role