Player Matchup

Hun Batz
Hun Batz
CrxmsonTsuki
Hun Batz
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 62L
1,382 Elo+
Solo
Jing Wei
Jing Wei
GR0FF DADDY82
Jing Wei
Level 148
God Stats
4W - 1L
1,321 SR
Queue Stats
132W - 116L
1,375 Elo+
Solo
Sol
Sol
I2EVoLuTol1
Sol
Level 58
God Stats
55W - 49L
1,438 SR
Queue Stats
266W - 320L
1,382 Elo+
Solo
Lancelot
Lancelot
Warazoid
Lancelot
Level 98
God Stats
7W - 9L
1,308 SR
Queue Stats
260W - 270L
1,452 Elo+
Solo
Kuzenbo
Kuzenbo
ok0kok
Kuzenbo
Level 160
God Stats
1W - 1L
1,289 SR
Queue Stats
103W - 153L
1,339 Elo+
Solo
Team Averages
Level 103
1,371 SR
1,386 Elo+

VS

Team Averages
Level 104
1,516 SR
1,392 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BACARDIOS1596
Discordia
Level 121
God Stats
14W - 7L
1,734 SR
Queue Stats
756W - 826L
1,443 Elo+
Solo
Nemesis
Nemesis
Clifz ll
Nemesis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 149L
1,410 Elo+
Solo
Danzaburou
Danzaburou
WindyCityCeltic
Danzaburou
Level 106
God Stats
2W - 2L
1,346 SR
Queue Stats
104W - 114L
1,345 Elo+
Solo
Ymir
Ymir
rocok
Ymir
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CrxmsonTsuki
Hun Batz
14
3 / 0 / 4
8,303
519
6,644
10,525
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
GR0FF DADDY82
Jing Wei
14
1 / 3 / 0
8,034
502
8,469
12,320
5,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 2 / 1
8,077
505
5,841
14,657
5,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
Warazoid
Lancelot
17
8 / 2 / 1
10,598
662
10,741
11,421
7,054
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
ok0kok
Kuzenbo
10
2 / 2 / 2
7,029
439
4,155
12,544
14,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 2 / 2
7,073
442
12,149
14,088
11,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
BACARDIOS1596
Discordia
14
0 / 2 / 2
7,685
480
8,139
8,596
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Clifz ll
Nemesis
11
1 / 5 / 1
7,053
441
6,319
13,872
5,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
WindyCityCeltic
Danzaburou
14
4 / 4 / 0
8,837
552
9,772
12,862
6,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
rocok
Ymir
12
2 / 1 / 2
8,027
502
4,202
12,273
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
14
Kills
9
9
Deaths
14
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
2
1.5
L
Discordia
BACARDIOS1596
Discordia
0
2
2
0.5
L
Nemesis
Clifz ll
Nemesis
1
5
1
0.3
W
Hun Batz
CrxmsonTsuki
Hun Batz
3
0
4
5
W
Jing Wei
GR0FF DADDY82
Jing Wei
1
3
0
0.33
W
0
2
1
0.25
W
Lancelot
Warazoid
Lancelot
8
2
1
4.25
L
Danzaburou
WindyCityCeltic
Danzaburou
4
4
0
1
W
Kuzenbo
ok0kok
Kuzenbo
2
2
2
1.5
L
Ymir
rocok
Ymir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,850
Damage
40,581
61,467
Taken
61,691
35,930
Mitigated
38,440
22,073
Healing
19,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
12,149
4,670
3,273
6,767
14,088
11,161
805
774
13,314
38,455
10,764
L
Discordia
BACARDIOS1596
Discordia
8,139
362
48
1,808
8,596
3,644
0
3,858
4,738
58,698
0
L
Nemesis
Clifz ll
Nemesis
6,319
2,173
0
818
13,872
5,919
0
2,958
10,914
0
44,526
W
Hun Batz
CrxmsonTsuki
Hun Batz
6,644
1,529
0
5,624
10,525
4,360
967
1,757
8,768
0
62,863
W
Jing Wei
GR0FF DADDY82
Jing Wei
8,469
5,527
0
2,849
12,320
5,058
0
6,359
5,961
0
59,568
W
5,841
1,710
0
6,845
14,657
5,183
1,518
6,222
8,435
64,087
0
W
Lancelot
Warazoid
Lancelot
10,741
1,879
0
5,614
11,421
7,054
2,075
888
10,533
0
77,983
L
Danzaburou
WindyCityCeltic
Danzaburou
9,772
4,238
0
4,821
12,862
6,645
174
873
11,989
0
66,418
W
Kuzenbo
ok0kok
Kuzenbo
4,155
2,153
0
1,141
12,544
14,275
0
7,192
5,352
11,363
0
L
Ymir
rocok
Ymir
4,202
1,195
0
1,523
12,273
11,071
246
1,533
10,740
31,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,041
Gold Earned
38,675
472
Minions Killed
375
0
Camps Cleared
0
1,624,885
Distance Traveled
1,459,695
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,073
442
75
5
0
255,828
7
L
Discordia
7,685
480
94
6
0
311,342
3
L
Nemesis
7,053
441
75
5
0
319,543
6
W
Hun Batz
8,303
519
89
6
0
360,282
3
W
Jing Wei
8,034
502
90
6
0
291,156
2
W
Sol
8,077
505
119
7
0
284,377
0
W
Lancelot
10,598
662
154
10
0
356,535
3
L
Danzaburou
8,837
552
101
6
0
292,020
6
W
Kuzenbo
7,029
439
20
1
0
332,535
5
L
Ymir
8,027
502
30
2
0
280,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role