Player Matchup

Janus
Janus
Arcendias
Janus
Level 28
God Stats
2W - 1L
1,191 SR
Queue Stats
159W - 201L
1,395 Elo+
Party 1
Hercules
Hercules
ArnouxVenter
Hercules
Level 129
God Stats
5W - 13L
1,635 SR
Queue Stats
193W - 227L
1,420 Elo+
Party 1
Thanatos
Thanatos
Replayaz
Thanatos
Level 88
God Stats
1W - 4L
1,302 SR
Queue Stats
18W - 32L
1,354 Elo+
Solo
Team Averages
Level 82
1,376 SR
1,390 Elo+

VS

Team Averages
Level 123
1,434 SR
1,387 Elo+
Hercules
Hercules
 
Hercules
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Rayman086
Cupid
Level 109
God Stats
1W - 1L
1,251 SR
Queue Stats
10W - 19L
1,093 Elo+
Solo
Zeus
Zeus
abetto98
Zeus
Level 144
God Stats
7W - 5L
1,550 SR
Queue Stats
230W - 169L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arcendias
Janus
10
0 / 6 / 2
6,262
626
3,344
8,250
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
ArnouxVenter
Hercules
11
0 / 3 / 2
6,383
638
3,947
13,258
10,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Replayaz
Thanatos
12
3 / 2 / 0
7,297
730
5,015
6,581
2,828
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 0 / 6
7,745
775
7,443
9,213
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
Rayman086
Cupid
12
4 / 2 / 6
7,663
766
3,787
5,331
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
13
3 / 1 / 7
7,610
761
13,305
4,216
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
11
11
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
6
7
L
Janus
Arcendias
Janus
0
6
2
0.17
L
Hercules
ArnouxVenter
Hercules
0
3
2
0.33
W
Cupid
Rayman086
Cupid
4
2
6
3.5
L
Thanatos
Replayaz
Thanatos
3
2
0
1.5
W
Zeus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,306
Damage
24,535
28,089
Taken
18,760
16,437
Mitigated
10,785
6,820
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,443
2,018
0
3,054
9,213
7,736
85
2,335
6,760
0
19,614
L
Janus
Arcendias
Janus
3,344
293
0
220
8,250
3,066
0
4,167
3,625
22,107
0
L
Hercules
ArnouxVenter
Hercules
3,947
742
179
3,156
13,258
10,543
0
5,191
7,249
0
14,133
W
Cupid
Rayman086
Cupid
3,787
2,042
284
1,142
5,331
1,721
517
931
4,167
0
20,540
L
Thanatos
Replayaz
Thanatos
5,015
113
0
3,265
6,581
2,828
0
3,149
3,115
0
11,612
W
Zeus
13,305
1,910
0
1,260
4,216
1,328
54
531
3,653
32,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,942
Gold Earned
23,018
78
Minions Killed
125
4
Camps Cleared
5
589,816
Distance Traveled
609,040
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,745
775
20
2
0
230,747
5
L
Janus
6,262
626
42
4
1
176,625
3
L
Hercules
6,383
638
22
2
1
203,642
0
W
Cupid
7,663
766
53
5
3
181,366
5
L
Thanatos
7,297
730
14
1
2
209,549
4
W
Zeus
7,610
761
52
5
2
196,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role