Player Matchup

Hel
Hel
DaMiAn KiNg122
Hel
Level 123
God Stats
10W - 11L
1,504 SR
Queue Stats
198W - 210L
1,462 Elo+
Party 1
Neith
Neith
Fatboyfresh2854
Neith
Level 116
God Stats
19W - 15L
1,511 SR
Queue Stats
176W - 147L
1,441 Elo+
Party 1
Ymir
Ymir
HARRY NIBS
Ymir
Level 61
God Stats
6W - 3L
1,847 SR
Queue Stats
123W - 125L
1,427 Elo+
Party 1
Team Averages
Level 100
1,621 SR
1,444 Elo+

VS

Team Averages
Level 61
1,252 SR
1,279 Elo+
Izanami
Izanami
Despicable Q
Izanami
Level 69
God Stats
5W - 14L
1,082 SR
Queue Stats
205W - 284L
1,207 Elo+
Solo
Ra
Ra
Ra6927
Ra
Level 32
God Stats
101W - 208L
1,358 SR
Queue Stats
142W - 334L
1,262 Elo+
Solo
Chaac
Chaac
mrmakaa
Chaac
Level 81
God Stats
0W - 2L
1,314 SR
Queue Stats
1W - 9L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 11
10,320
688
12,579
13,154
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 1 / 4
10,838
723
15,379
14,592
5,780
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 4
11,265
751
7,125
13,038
12,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Despicable Q
Izanami
9
0 / 2 / 1
7,605
507
3,559
5,904
2,306
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
15
4 / 5 / 0
10,162
677
10,833
11,033
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
mrmakaa
Chaac
14
0 / 4 / 3
8,830
589
11,549
22,057
17,548
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
4
5
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
4
11
1.38
L
Izanami
Despicable Q
Izanami
0
2
1
0.25
W
6
1
4
8
W
5
0
4
7
L
Ra
4
5
0
0.8
L
Chaac
mrmakaa
Chaac
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,083
Damage
25,941
40,784
Taken
38,994
23,666
Mitigated
25,227
20,902
Healing
6,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,579
1,010
4,851
6,559
13,154
5,104
600
3,340
9,639
45,536
0
L
Izanami
Despicable Q
Izanami
3,559
2,271
0
792
5,904
2,306
0
3,844
1,876
0
11,636
W
15,379
7,942
0
4,597
14,592
5,780
2,175
3,704
10,531
0
53,540
W
7,125
1,025
0
4,895
13,038
12,782
26
3,900
8,740
19,927
0
L
Ra
10,833
465
1,128
1,623
11,033
5,373
88
5,589
5,268
45,132
0
L
Chaac
mrmakaa
Chaac
11,549
2,631
0
3,102
22,057
17,548
0
9,823
11,710
0
25,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,423
Gold Earned
26,597
172
Minions Killed
135
8
Camps Cleared
5
786,926
Distance Traveled
617,579
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,320
688
93
6
3
256,476
0
L
Izanami
7,605
507
21
1
2
100,838
1
W
Neith
10,838
723
58
4
2
269,182
0
W
Ymir
11,265
751
21
1
3
261,268
0
L
Ra
10,162
677
80
5
2
267,144
1
L
Chaac
8,830
589
34
2
1
249,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role