Player Matchup

Janus
Janus
Masters
Lanzerosk
Janus
Masters
Level 123
God Stats
3W - 4L
1,657 SR
Queue Stats
51W - 36L
2,541 MMR
Party 1
Jing Wei
Jing Wei
Masters
MetalAlex
Jing Wei
Masters
Level 155
God Stats
9W - 5L
1,703 SR
Queue Stats
45W - 30L
2,541 MMR
Party 1
Achilles
Achilles
Masters
Schism123
Achilles
Masters
Level 157
God Stats
1W - 0L
1,787 SR
Queue Stats
48W - 19L
2,506 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 145
1,716 SR
2,529 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,591 SR
1,729 MMR
Athena
Athena
Gold I
 
Athena
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Gold IV
U4_SALTY
Horus
Gold IV
Level 131
God Stats
4W - 2L
1,601 SR
Queue Stats
17W - 12L
1,661 MMR
Party 2
Medusa
Medusa
Diamond V
hadouchdanlegame
Medusa
Diamond V
Level 129
God Stats
8W - 11L
1,671 SR
Queue Stats
502W - 504L
2,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Lanzerosk
Janus
15
2 / 1 / 11
10,381
742
15,200
9,475
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
MetalAlex
Jing Wei
15
5 / 1 / 9
10,728
766
22,394
16,037
7,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Schism123
Achilles
16
9 / 2 / 5
11,098
793
23,656
20,113
25,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SobekAtlasThothAh Muzen CabGeb

VS

Bans
FenrirPersephoneHadesBaba YagaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
2 / 7 / 2
9,416
673
9,217
29,424
34,361
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
U4_SALTY
Horus
12
1 / 4 / 2
8,557
611
10,381
24,228
23,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 5 / 2
8,981
642
10,964
13,246
7,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
16
Kills
4
4
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
7
2
0.43
W
Janus
Lanzerosk
Janus
2
1
11
7.5
W
Jing Wei
MetalAlex
Jing Wei
5
1
9
9.5
W
Achilles
Schism123
Achilles
9
2
5
5.75
L
Horus
U4_SALTY
Horus
1
4
2
0.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,250
Damage
30,562
45,625
Taken
66,898
36,300
Mitigated
65,109
10,740
Healing
13,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
9,217
2,330
355
5,804
29,424
34,361
0
8,266
20,468
18,003
0
W
Janus
Lanzerosk
Janus
15,200
1,016
481
2,360
9,475
3,635
475
1,958
7,347
57,743
0
W
Jing Wei
MetalAlex
Jing Wei
22,394
18,927
0
2,693
16,037
7,084
1,768
3,423
12,452
0
49,411
W
Achilles
Schism123
Achilles
23,656
10,620
0
5,206
20,113
25,581
291
4,567
15,218
0
34,052
L
Horus
U4_SALTY
Horus
10,381
4,814
1,335
4,754
24,228
23,344
0
3,621
20,291
0
23,785
L
10,964
3,686
0
783
13,246
7,404
0
3,421
9,580
0
46,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
26,954
158
Minions Killed
132
7
Camps Cleared
5
896,020
Distance Traveled
731,462
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,416
673
18
1
0
254,964
4
W
Janus
10,381
742
98
7
3
284,945
2
W
Jing Wei
10,728
766
42
3
3
326,260
2
W
Achilles
11,098
793
18
1
1
284,815
0
L
Horus
8,557
611
21
2
2
255,202
3
L
Medusa
8,981
642
93
7
3
221,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role