Player Matchup

Cerberus
Cerberus
ChowdahClam
Cerberus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,576 Elo+
Party 1
Heimdallr
Heimdallr
ConsiderSelfHarm
Heimdallr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,545 Elo+
Party 1
Tiamat
Tiamat
Olajunior
Tiamat
Level 81
God Stats
2W - 0L
1,721 SR
Queue Stats
19W - 7L
1,625 Elo+
Party 1
Anubis
Anubis
PrincessSlaya_
Anubis
Level 85
God Stats
2W - 1L
1,715 SR
Queue Stats
69W - 58L
1,452 Elo+
Party 2
Nike
Nike
SunkissedTan_711
Nike
Level 88
God Stats
4W - 3L
1,398 SR
Queue Stats
206W - 236L
1,427 Elo+
Party 2
Team Averages
Level 64
1,567 SR
1,525 Elo+

VS

Team Averages
Level 76
1,527 SR
1,520 Elo+
Raijin
Raijin
 
Raijin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Acerlix
Ne Zha
Level 17
God Stats
1W - 1L
1,704 SR
Queue Stats
2W - 2L
1,584 Elo+
Party 3
Cerberus
Cerberus
Chromedy
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
WingsoftheNight
Nu Wa
Level 158
God Stats
2W - 5L
1,658 SR
Queue Stats
194W - 206L
1,483 Elo+
Solo
Hou Yi
Hou Yi
pandaloup83
Hou Yi
Level 160
God Stats
1W - 2L
1,272 SR
Queue Stats
366W - 375L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChowdahClam
Cerberus
18
3 / 6 / 24
11,473
717
5,858
23,590
25,985
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
20
16 / 4 / 16
13,356
835
31,972
17,723
9,677
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Olajunior
Tiamat
20
12 / 2 / 20
13,436
840
31,433
20,415
14,721
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 2 / 25
11,132
696
7,992
13,488
6,819
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 5 / 25
11,454
716
9,334
23,485
27,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 11 / 5
9,388
587
15,543
18,517
8,330
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Acerlix
Ne Zha
17
2 / 8 / 10
10,220
639
9,200
17,743
9,232
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Chromedy
Cerberus
17
3 / 7 / 8
10,558
660
10,499
26,484
30,373
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
7 / 7 / 4
10,879
680
22,184
16,656
7,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
18
4 / 3 / 11
10,134
633
14,750
13,053
6,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
56
36
Kills
18
19
Deaths
36
110
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
11
5
0.41
L
Ne Zha
Acerlix
Ne Zha
2
8
10
0.88
W
Cerberus
ChowdahClam
Cerberus
3
6
24
2.5
L
Cerberus
Chromedy
Cerberus
3
7
8
1
W
Heimdallr
16
4
16
6
W
Tiamat
Olajunior
Tiamat
12
2
20
11
W
3
2
25
7.75
W
2
5
25
2.9
L
7
7
4
1.29
L
Hou Yi
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,589
Damage
72,176
98,701
Taken
92,453
84,394
Mitigated
62,021
30,653
Healing
22,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
15,543
1,245
687
1,012
18,517
8,330
0
8,400
10,117
24,588
0
L
Ne Zha
Acerlix
Ne Zha
9,200
3,133
2,591
3,884
17,743
9,232
0
7,140
10,603
0
16,603
W
Cerberus
ChowdahClam
Cerberus
5,858
321
2,385
3,460
23,590
25,985
156
8,222
15,368
14,533
0
L
Cerberus
Chromedy
Cerberus
10,499
714
359
3,178
26,484
30,373
0
12,821
13,663
18,149
0
W
Heimdallr
31,972
16,583
2,743
3,264
17,723
9,677
5,890
8,784
8,939
0
69,105
W
Tiamat
Olajunior
Tiamat
31,433
2,914
371
6,381
20,415
14,721
727
13,020
7,395
65,210
0
W
7,992
380
1,960
3,076
13,488
6,819
1,336
7,165
6,323
21,870
0
W
9,334
671
4,401
2,612
23,485
27,192
512
11,035
12,450
0
27,697
L
22,184
8,682
757
4,134
16,656
7,529
0
10,739
5,917
41,043
0
L
Hou Yi
14,750
7,464
1,858
4,262
13,053
6,557
0
6,183
6,870
0
35,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,851
Gold Earned
51,179
206
Minions Killed
167
0
Camps Cleared
0
1,488,631
Distance Traveled
1,356,844
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,388
587
27
2
0
222,362
0
L
Ne Zha
10,220
639
11
1
0
305,838
1
W
Cerberus
11,473
717
17
1
0
305,319
0
L
Cerberus
10,558
660
35
2
0
274,838
1
W
Heimdallr
13,356
835
78
5
0
264,809
0
W
Tiamat
13,436
840
52
3
0
326,078
0
W
Anubis
11,132
696
38
2
0
282,106
0
W
Nike
11,454
716
21
1
0
310,319
1
L
Nu Wa
10,879
680
39
2
0
258,981
2
L
Hou Yi
10,134
633
55
3
0
294,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role