Player Matchup

Vamana
Vamana
Darksoncflip
Vamana
Level 120
God Stats
2W - 2L
1,355 SR
Queue Stats
77W - 83L
1,576 Elo+
Party 2
Ullr
Ullr
SmitepawPanda
Ullr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 83L
1,572 Elo+
Party 2
Hades
Hades
xXxScottyxXx
Hades
Level 122
God Stats
9W - 5L
1,842 SR
Queue Stats
76W - 83L
1,584 Elo+
Party 2
Team Averages
Level 120
1,565 SR
1,578 Elo+

VS

Team Averages
Level 88
1,359 SR
1,281 Elo+
Tyr
Tyr
DarkSilane
Tyr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 101L
1,310 Elo+
Party 1
Ra
Ra
Justjewz
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 111L
1,252 Elo+
Party 1
Medusa
Medusa
MeltedPumpkin
Medusa
Level 109
God Stats
2W - 5L
1,077 SR
Queue Stats
77W - 78L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
2 / 0 / 8
10,252
683
10,140
15,781
19,134
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
1 / 1 / 4
9,748
650
14,279
9,901
4,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
7 / 1 / 2
11,175
745
15,111
14,768
9,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
8,514
568
7,947
21,808
16,915
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 2
8,709
581
5,833
9,955
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 3 / 0
8,982
599
14,546
14,106
6,065
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
10
Kills
2
2
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Vamana
2
0
8
6
L
0
4
2
0.25
L
2
3
0
0.67
W
1
1
4
3
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,530
Damage
28,326
40,450
Taken
45,869
33,032
Mitigated
27,152
13,043
Healing
9,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,947
665
0
5,309
21,808
16,915
0
5,984
15,824
0
24,560
W
Vamana
10,140
4,935
546
4,845
15,781
19,134
371
2,659
13,122
0
20,925
L
5,833
625
1,527
896
9,955
4,172
0
4,949
5,006
34,325
0
L
14,546
5,853
0
1,654
14,106
6,065
25
4,585
9,521
0
37,313
W
14,279
6,611
0
1,529
9,901
4,434
1,570
1,369
8,532
0
62,816
W
15,111
1,967
1,987
4,136
14,768
9,464
1,099
2,895
11,873
47,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,175
Gold Earned
26,205
187
Minions Killed
159
9
Camps Cleared
5
872,156
Distance Traveled
860,910
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,514
568
30
2
2
318,908
3
W
Vamana
10,252
683
19
1
0
323,488
2
L
Ra
8,709
581
73
5
1
256,209
1
L
Medusa
8,982
599
56
4
2
285,793
5
W
Ullr
9,748
650
86
6
4
279,634
4
W
Hades
11,175
745
82
5
5
269,034
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role