Player Matchup

Fenrir
Fenrir
Silver I
Pressuregauge10
Fenrir
Silver I
Level 105
God Stats
5W - 0L
1,700 SR
Queue Stats
24W - 15L
1,580 MMR
Party 2
Geb
Geb
Gold V
QA
Geb
Gold V
Level 115
God Stats
3W - 2L
1,610 SR
Queue Stats
24W - 15L
1,621 MMR
Party 2
Danzaburou
Danzaburou
Gold V
tin0y
Danzaburou
Gold V
Level 123
God Stats
11W - 2L
1,750 SR
Queue Stats
24W - 15L
1,621 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,687 SR
1,607 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 75
1,692 SR
1,621 MMR
Ymir
Ymir
Gold III
O fresh cakes O
Ymir
Gold III
Level 124
God Stats
20W - 18L
1,577 SR
Queue Stats
235W - 223L
1,325 MMR
Party 1
Thoth
Thoth
Gold II
Psykotic3107
Thoth
Gold II
Level 34
God Stats
3W - 4L
1,727 SR
Queue Stats
20W - 13L
1,654 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum III
PsykoticXtreme
Ah Muzen Cab
Platinum III
Level 68
God Stats
12W - 5L
1,770 SR
Queue Stats
36W - 36L
1,884 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 7
13,161
658
11,653
27,073
40,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Geb
QA
Geb
17
2 / 1 / 5
13,597
680
13,054
24,517
40,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
tin0y
Danzaburou
19
6 / 2 / 2
14,499
725
27,485
19,467
11,851
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HerculesHorusMedusaPersephoneArtio

VS

Bans
BastetAresScyllaJormungandrSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
12,510
626
13,938
28,130
50,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
0 / 2 / 3
10,977
549
19,676
11,022
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
PsykoticXtreme
Ah Muzen Cab
17
2 / 3 / 2
12,764
638
25,597
21,837
12,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
8
Kills
4
4
Deaths
8
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
0
1
7
3.5
L
0
2
3
0.75
L
Ah Muzen Cab
PsykoticXtreme
Ah Muzen Cab
2
3
2
1
W
Geb
QA
Geb
2
1
5
4.5
W
Danzaburou
tin0y
Danzaburou
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,192
Damage
59,211
71,057
Taken
60,989
92,258
Mitigated
69,368
25,537
Healing
11,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,938
2,036
0
4,268
28,130
50,818
130
5,267
22,863
29,814
0
W
11,653
3,682
770
10,065
27,073
40,315
113
12,517
14,556
0
26,198
L
19,676
318
0
830
11,022
5,640
318
2,463
8,559
41,019
0
L
Ah Muzen Cab
PsykoticXtreme
Ah Muzen Cab
25,597
9,821
0
6,369
21,837
12,910
1,877
5,476
16,361
0
89,354
W
Geb
QA
Geb
13,054
1,817
900
6,831
24,517
40,092
372
10,177
14,340
33,104
0
W
Danzaburou
tin0y
Danzaburou
27,485
13,974
0
6,971
19,467
11,851
2,857
12,006
7,461
0
117,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,257
Gold Earned
36,251
254
Minions Killed
229
7
Camps Cleared
8
1,128,755
Distance Traveled
1,048,990
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,510
626
41
2
1
321,956
2
W
Fenrir
13,161
658
33
2
2
412,787
3
L
Thoth
10,977
549
46
2
1
363,927
0
L
Ah Muzen Cab
12,764
638
142
7
6
363,107
2
W
Geb
13,597
680
34
2
0
384,172
4
W
Danzaburou
14,499
725
187
9
5
331,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role