Player Matchup

Discordia
Discordia
CWTBDG27
Discordia
Level 62
God Stats
3W - 2L
1,731 SR
Queue Stats
204W - 213L
1,389 Elo+
Party 1
Geb
Geb
Geoplexy
Geb
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,481 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kaiyohime
Morgan Le Fay
Level 47
God Stats
0W - 3L
1,378 SR
Queue Stats
70W - 95L
1,319 Elo+
Party 1
Team Averages
Level 49
1,536 SR
1,396 Elo+

VS

Team Averages
Level 99
1,502 SR
1,608 Elo+
Fenrir
Fenrir
Spadrian-_-
Fenrir
Level 133
God Stats
2W - 1L
1,439 SR
Queue Stats
30W - 17L
1,613 Elo+
Party 2
Merlin
Merlin
idgaf77
Merlin
Level 7
God Stats
7W - 3L
1,504 SR
Queue Stats
12W - 6L
1,498 Elo+
Party 2
Chaac
Chaac
mofohamma
Chaac
Level 157
God Stats
3W - 1L
1,562 SR
Queue Stats
29W - 23L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CWTBDG27
Discordia
19
8 / 2 / 3
12,871
715
16,087
13,939
6,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 1
8,749
486
0
335
119
Morgan Le Fay
Kaiyohime
Morgan Le Fay
17
3 / 8 / 6
12,011
667
15,815
20,481
11,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
6 / 5 / 2
13,739
763
15,103
21,012
19,532
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
idgaf77
Merlin
15
0 / 2 / 4
11,494
639
4,249
7,512
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
mofohamma
Chaac
16
4 / 5 / 5
12,644
702
11,153
25,638
23,650
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
11
Kills
10
10
Deaths
12
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
CWTBDG27
Discordia
8
2
3
4.75
L
0
0
1
0.5
L
Morgan Le Fay
Kaiyohime
Morgan Le Fay
3
8
6
0.75
W
Fenrir
6
5
2
1.4
W
Merlin
idgaf77
Merlin
0
2
4
1
W
Chaac
mofohamma
Chaac
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,902
Damage
30,505
34,755
Taken
54,162
17,691
Mitigated
46,114
4,889
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
CWTBDG27
Discordia
16,087
1,247
0
0
13,939
6,563
0
2,147
11,792
57,130
0
L
0
0
0
0
335
119
0
0
335
0
0
L
Morgan Le Fay
Kaiyohime
Morgan Le Fay
15,815
1,355
99
4,790
20,481
11,009
0
2,525
17,956
49,764
0
W
Fenrir
15,103
4,087
0
6,079
21,012
19,532
686
12,060
8,791
0
51,328
W
Merlin
idgaf77
Merlin
4,249
0
0
531
7,512
2,932
471
6,053
1,459
33,378
0
W
Chaac
mofohamma
Chaac
11,153
1,305
373
6,271
25,638
23,650
833
14,444
10,229
0
35,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,631
Gold Earned
37,877
149
Minions Killed
171
6
Camps Cleared
9
583,720
Distance Traveled
862,899
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,871
715
66
4
5
311,545
2
L
Geb
8,749
486
0
0
0
6,272
0
L
Morgan Le Fay
12,011
667
83
5
1
265,903
0
W
Fenrir
13,739
763
66
4
7
336,633
1
W
Merlin
11,494
639
71
4
1
223,593
0
W
Chaac
12,644
702
34
2
1
302,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role