Player Matchup

Lancelot
Lancelot
Miikyl
Lancelot
Level 160
God Stats
6W - 2L
1,449 SR
Queue Stats
467W - 79L
1,859 Elo+
Party 1
Atlas
Atlas
PaddleShmackle
Atlas
Level 135
God Stats
127W - 13L
2,013 SR
Queue Stats
435W - 57L
1,886 Elo+
Party 1
Scylla
Scylla
mycar
Scylla
Level 160
God Stats
28W - 5L
1,852 SR
Queue Stats
466W - 72L
1,894 Elo+
Party 1
Team Averages
Level 152
1,771 SR
1,880 Elo+

VS

Team Averages
Level 73
1,453 SR
1,393 Elo+
Loki
Loki
 
Loki
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Low_Zei-_-
Chiron
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,221 Elo+
Solo
Merlin
Merlin
Taicon
Merlin
Level 97
God Stats
1W - 9L
1,359 SR
Queue Stats
39W - 95L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Miikyl
Lancelot
13
7 / 0 / 1
8,520
852
7,118
6,923
3,025
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 1 / 8
7,919
792
7,687
7,703
8,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
mycar
Scylla
13
2 / 0 / 5
7,674
767
5,636
2,148
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 3 / 0
6,547
655
1,527
5,065
2,327
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
Low_Zei-_-
Chiron
8
0 / 6 / 1
6,141
614
2,787
10,812
3,859
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Taicon
Merlin
11
0 / 1 / 0
6,294
629
3,848
6,404
2,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
10
Kills
1
1
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
3
0
0.33
L
Chiron
Low_Zei-_-
Chiron
0
6
1
0.08
W
Lancelot
Miikyl
Lancelot
7
0
1
7.5
W
1
1
8
5
L
Merlin
Taicon
Merlin
0
1
0
0
W
Scylla
mycar
Scylla
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,441
Damage
8,162
16,774
Taken
22,281
11,963
Mitigated
8,632
3,820
Healing
1,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,527
307
0
20
5,065
2,327
0
2,926
2,093
0
7,860
L
Chiron
Low_Zei-_-
Chiron
2,787
839
175
930
10,812
3,859
0
5,650
4,858
0
10,030
W
Lancelot
Miikyl
Lancelot
7,118
640
0
425
6,923
3,025
525
1,195
5,728
0
30,015
W
7,687
2,640
0
3,145
7,703
8,146
173
2,655
5,048
18,277
0
L
Merlin
Taicon
Merlin
3,848
593
0
250
6,404
2,446
0
4,299
2,007
28,118
0
W
Scylla
mycar
Scylla
5,636
682
0
250
2,148
792
780
665
1,483
33,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,113
Gold Earned
18,982
143
Minions Killed
90
10
Camps Cleared
0
681,359
Distance Traveled
537,923
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,547
655
8
1
0
173,568
4
L
Chiron
6,141
614
19
2
0
173,823
0
W
Lancelot
8,520
852
50
5
6
249,937
3
W
Atlas
7,919
792
18
2
0
220,316
4
L
Merlin
6,294
629
63
6
0
190,532
3
W
Scylla
7,674
767
75
8
4
211,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role