Player Matchup

Athena
Athena
Asuninx
Athena
Level 12
God Stats
2W - 0L
1,750 SR
Queue Stats
2W - 3L
1,495 Elo+
Party 2
Ravana
Ravana
Deadeyeshooter45
Ravana
Level 101
God Stats
19W - 14L
1,436 SR
Queue Stats
149W - 136L
1,518 Elo+
Party 2
Danzaburou
Danzaburou
DiamondBacon
Danzaburou
Level 120
God Stats
1W - 2L
1,304 SR
Queue Stats
84W - 94L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
VoltageRagnarok
Cthulhu
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Janus
Janus
Zaio355
Janus
Level 74
God Stats
12W - 12L
1,568 SR
Queue Stats
92W - 83L
1,489 Elo+
Party 2
Team Averages
Level 63
1,512 SR
1,502 Elo+

VS

Team Averages
Level 85
1,469 SR
1,477 Elo+
Agni
Agni
Megumi129814
Agni
Level 102
God Stats
0W - 3L
1,198 SR
Queue Stats
69W - 67L
1,477 Elo+
Party 1
Mercury
Mercury
RationalBug2929
Mercury
Level 22
God Stats
9W - 7L
1,630 SR
Queue Stats
73W - 86L
1,413 Elo+
Party 1
Bellona
Bellona
ReneMO1421
Bellona
Level 108
God Stats
3W - 2L
1,267 SR
Queue Stats
21W - 22L
1,462 Elo+
Party 1
Sol
Sol
absolet6lord16
Sol
Level 150
God Stats
0W - 1L
1,752 SR
Queue Stats
57W - 66L
1,554 Elo+
Party 1
Odin
Odin
kingofkings7789
Odin
Level 45
God Stats
3W - 3L
1,500 SR
Queue Stats
51W - 49L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Asuninx
Athena
10
0 / 3 / 1
6,948
434
2,512
11,147
9,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
7 / 1 / 2
8,832
552
8,577
10,472
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
DiamondBacon
Danzaburou
13
4 / 1 / 5
8,168
511
10,206
10,602
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 1
7,140
446
2,673
8,960
5,614
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Zaio355
Janus
14
6 / 3 / 5
8,900
556
8,373
7,799
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
8,263
516
6,327
10,310
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 3 / 0
7,652
478
2,971
11,679
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
ReneMO1421
Bellona
15
3 / 1 / 0
9,379
586
4,960
8,647
6,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 6 / 1
6,559
410
8,381
10,762
3,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 2 / 3
8,185
512
4,672
10,801
10,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
17
Kills
9
9
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Athena
Asuninx
Athena
0
3
1
0.17
W
7
1
2
8
W
Danzaburou
DiamondBacon
Danzaburou
4
1
5
6.5
L
2
5
0
0.4
L
1
3
0
0.33
L
Bellona
ReneMO1421
Bellona
3
1
0
3
W
0
1
1
0.5
W
Janus
Zaio355
Janus
6
3
5
2.83
L
1
6
1
0.25
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,341
Damage
27,311
48,980
Taken
52,199
28,290
Mitigated
29,100
7,172
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Asuninx
Athena
2,512
852
0
496
11,147
9,536
0
4,775
6,372
12,607
0
W
8,577
2,920
0
1,608
10,472
5,083
554
1,886
8,586
0
57,072
W
Danzaburou
DiamondBacon
Danzaburou
10,206
4,037
0
2,806
10,602
5,072
160
3,477
7,125
0
57,702
L
6,327
445
0
1,445
10,310
4,812
1,231
4,899
5,023
64,269
0
L
2,971
1,721
0
0
11,679
4,460
0
1,534
10,095
0
64,064
L
Bellona
ReneMO1421
Bellona
4,960
1,894
0
3,568
8,647
6,166
259
2,994
5,591
0
56,980
W
2,673
596
0
1,050
8,960
5,614
633
0
8,960
28,751
0
W
Janus
Zaio355
Janus
8,373
1,083
0
1,212
7,799
2,985
235
4,570
3,229
51,732
0
L
8,381
5,608
0
2,722
10,762
3,197
0
1,869
8,885
39,759
0
L
4,672
1,254
0
3,980
10,801
10,465
0
1,688
9,047
0
36,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,988
Gold Earned
40,038
330
Minions Killed
435
0
Camps Cleared
0
1,532,647
Distance Traveled
1,498,294
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,948
434
18
1
0
270,474
0
W
Ravana
8,832
552
80
5
0
370,386
6
W
Danzaburou
8,168
511
88
6
0
280,371
1
L
Agni
8,263
516
108
7
0
276,971
2
L
Mercury
7,652
478
103
6
0
353,695
0
L
Bellona
9,379
586
119
7
0
308,700
1
W
Cthulhu
7,140
446
46
3
0
284,754
0
W
Janus
8,900
556
98
6
0
326,662
0
L
Sol
6,559
410
45
3
0
228,994
0
L
Odin
8,185
512
60
4
0
329,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role