Player Matchup

Neith
Neith
Darvina
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,443 Elo+
Party 1
Artio
Artio
Foreveraflower
Artio
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1
Discordia
Discordia
JRuiz_408
Discordia
Level 106
God Stats
0W - 2L
1,418 SR
Queue Stats
39W - 28L
1,391 Elo+
Party 2
Tyr
Tyr
Ookamiotoko
Tyr
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 15L
1,392 Elo+
Party 1
Arachne
Arachne
loneshark 4o8
Arachne
Level 23
God Stats
3W - 3L
1,650 SR
Queue Stats
17W - 18L
1,268 Elo+
Party 2
Team Averages
Level 52
1,514 SR
1,351 Elo+

VS

Team Averages
Level 112
1,576 SR
1,528 Elo+
Yu Huang
Yu Huang
JioMulliganFreed
Yu Huang
Level 121
God Stats
4W - 1L
1,657 SR
Queue Stats
35W - 34L
1,562 Elo+
Party 3
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,389 SR
Queue Stats
1,271W - 1,358L
1,374 Elo+
Solo
Scylla
Scylla
StevE Cizzy
Scylla
Level 49
God Stats
3W - 1L
1,585 SR
Queue Stats
20W - 20L
1,612 Elo+
Party 3
Lancelot
Lancelot
Thanatos34
Lancelot
Level 126
God Stats
1W - 0L
1,791 SR
Queue Stats
41W - 34L
1,593 Elo+
Party 3
King Arthur
King Arthur
alaskadope
King Arthur
Level 106
God Stats
1W - 0L
1,457 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Darvina
Neith
13
2 / 5 / 4
8,426
401
13,829
13,380
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
8,961
427
2,703
16,789
19,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
JRuiz_408
Discordia
18
5 / 4 / 6
11,611
553
7,888
13,841
5,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 2
9,607
457
9,241
15,234
18,338
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
16
7 / 3 / 3
10,391
495
8,925
17,865
8,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 12
10,733
511
17,191
13,925
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Robitotabi
Danzaburou
19
2 / 3 / 3
11,498
548
5,980
12,389
5,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
15
1 / 1 / 4
9,297
443
5,328
7,344
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
Thanatos34
Lancelot
16
6 / 5 / 5
10,457
498
12,038
15,266
14,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
alaskadope
King Arthur
16
5 / 6 / 3
10,344
493
13,390
21,939
16,810
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
18
Kills
18
18
Deaths
18
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
Darvina
Neith
2
5
4
0.8
L
1
3
2
0.67
L
Discordia
JRuiz_408
Discordia
5
4
6
2
W
4
3
12
3.33
L
3
3
2
1.33
W
Danzaburou
Robitotabi
Danzaburou
2
3
3
1.17
W
Scylla
1
1
4
3
W
Lancelot
Thanatos34
Lancelot
6
5
5
1.7
W
King Arthur
alaskadope
King Arthur
5
6
3
1.08
L
Arachne
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,586
Damage
53,927
77,109
Taken
70,863
58,481
Mitigated
45,050
17,770
Healing
10,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Darvina
Neith
13,829
4,756
0
3,047
13,380
6,964
713
7,232
6,148
0
71,138
L
2,703
843
240
3,154
16,789
19,194
0
5,781
11,008
10,374
0
L
Discordia
JRuiz_408
Discordia
7,888
681
0
3,381
13,841
5,824
1,902
2,041
11,800
93,991
0
W
17,191
3,037
0
1,751
13,925
5,927
1,306
2,636
11,289
92,146
0
L
9,241
596
0
2,542
15,234
18,338
600
4,162
11,072
0
52,242
W
Danzaburou
Robitotabi
Danzaburou
5,980
3,528
644
2,423
12,389
5,571
4,195
1,135
11,254
0
100,669
W
Scylla
5,328
827
0
319
7,344
2,684
1,080
955
6,389
44,747
0
W
Lancelot
Thanatos34
Lancelot
12,038
1,441
0
375
15,266
14,058
0
1,306
13,960
0
41,921
W
King Arthur
alaskadope
King Arthur
13,390
1,935
119
5,172
21,939
16,810
439
4,559
17,380
0
65,554
L
Arachne
8,925
6,017
0
5,406
17,865
8,161
149
3,303
13,908
0
75,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,996
Gold Earned
52,329
476
Minions Killed
547
0
Camps Cleared
0
1,969,229
Distance Traveled
1,965,534
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,426
401
103
5
0
335,239
3
L
Artio
8,961
427
8
0
0
380,137
0
L
Discordia
11,611
553
169
8
0
390,517
5
W
Yu Huang
10,733
511
146
7
0
385,166
2
L
Tyr
9,607
457
91
4
0
417,921
3
W
Danzaburou
11,498
548
174
8
0
384,420
0
W
Scylla
9,297
443
76
4
0
348,672
0
W
Lancelot
10,457
498
56
3
0
441,977
6
W
King Arthur
10,344
493
95
5
0
405,299
1
L
Arachne
10,391
495
105
5
0
445,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role