Player Matchup

Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BBCLover6969
Chiron
Level 129
God Stats
3W - 0L
1,615 SR
Queue Stats
49W - 36L
1,617 Elo+
Party 1
Zeus
Zeus
NameChanged112
Zeus
Level 153
God Stats
2W - 1L
1,580 SR
Queue Stats
14W - 14L
1,575 Elo+
Party 1
Awilix
Awilix
bphill561
Awilix
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 42L
1,517 Elo+
Solo
Team Averages
Level 143
1,539 SR
1,542 Elo+

VS

Team Averages
Level 128
1,490 SR
1,567 Elo+
Fafnir
Fafnir
 
Fafnir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Anulxa
Tsukuyomi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,668 Elo+
Party 2
Geb
Geb
Elite1729
Geb
Level 88
God Stats
3W - 4L
1,488 SR
Queue Stats
59W - 68L
1,556 Elo+
Party 2
Anhur
Anhur
My Little Lando
Anhur
Level 127
God Stats
6W - 6L
1,463 SR
Queue Stats
706W - 735L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
8 / 2 / 13
9,709
971
12,700
13,586
14,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
 
Athena
15
1 / 2 / 17
8,973
897
6,361
17,959
16,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
16
4 / 1 / 13
8,721
872
14,859
9,171
4,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
11 / 1 / 10
9,656
966
18,516
8,303
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Awilix
bphill561
Awilix
15
1 / 1 / 21
8,973
897
6,031
8,022
7,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
2 / 4 / 3
7,755
776
4,893
14,389
18,846
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
 
Athena
11
1 / 7 / 2
6,833
683
4,752
17,639
17,732
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Anulxa
Tsukuyomi
16
4 / 3 / 2
8,681
868
8,876
9,293
4,634
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 4 / 5
7,189
719
8,971
12,058
6,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 7 / 1
6,291
629
8,279
11,621
5,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
20
25
Kills
7
7
Deaths
25
74
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
2
13
7.25
W
Athena
 
Athena
1
2
17
4.75
L
Fafnir
 
Fafnir
2
4
3
0.88
L
Athena
 
Athena
1
7
2
0.29
L
Tsukuyomi
Anulxa
Tsukuyomi
4
3
2
1.67
W
Chiron
4
1
13
10.5
L
0
4
5
0.63
L
0
7
1
0.07
W
11
1
10
16
W
Awilix
bphill561
Awilix
1
1
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,467
Damage
35,771
57,041
Taken
65,000
46,586
Mitigated
53,122
32,359
Healing
14,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,700
844
857
5,584
13,586
14,865
637
3,249
10,337
0
23,779
W
Athena
 
Athena
6,361
2,210
5,420
6,030
17,959
16,380
477
4,695
13,264
13,937
0
L
Fafnir
 
Fafnir
4,893
1,307
0
1,861
14,389
18,846
0
6,469
7,846
10,297
0
L
Athena
 
Athena
4,752
1,101
207
578
17,639
17,732
0
6,531
10,942
10,188
0
L
Tsukuyomi
Anulxa
Tsukuyomi
8,876
2,434
2,682
1,957
9,293
4,634
0
2,611
6,530
0
16,892
W
Chiron
14,859
6,998
3,364
4,181
9,171
4,622
2,328
4,271
4,900
0
29,258
L
8,971
457
1,862
2,135
12,058
6,733
0
5,290
6,608
20,638
0
L
8,279
3,975
1,489
1,244
11,621
5,177
52
3,976
7,400
0
12,471
W
18,516
2,942
2,035
1,833
8,303
3,651
803
3,792
4,511
28,981
0
W
Awilix
bphill561
Awilix
6,031
631
1,477
1,578
8,022
7,068
493
2,609
5,413
0
10,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,032
Gold Earned
36,749
109
Minions Killed
59
0
Camps Cleared
0
1,019,375
Distance Traveled
881,602
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,709
971
21
2
0
209,531
0
W
Athena
8,973
897
24
2
0
213,180
1
L
Fafnir
7,755
776
14
1
0
161,651
2
L
Athena
6,833
683
11
1
0
157,104
0
L
Tsukuyomi
8,681
868
13
1
0
205,349
0
W
Chiron
8,721
872
39
4
0
175,273
1
L
Geb
7,189
719
11
1
0
200,336
0
L
Anhur
6,291
629
10
1
0
157,162
0
W
Zeus
9,656
966
21
2
0
192,729
0
W
Awilix
8,973
897
4
0
0
228,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role