Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Delekoth
Bastet
Level 125
God Stats
2W - 3L
1,326 SR
Queue Stats
112W - 76L
1,593 Elo+
Party 1
Medusa
Medusa
Orangecircle
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 30L
1,548 Elo+
Party 1
Achilles
Achilles
Wratho
Achilles
Level 83
God Stats
3W - 5L
1,465 SR
Queue Stats
97W - 80L
1,508 Elo+
Party 1
Team Averages
Level 92
1,458 SR
1,530 Elo+

VS

Team Averages
Level 113
1,485 SR
1,490 Elo+
Thoth
Thoth
IXI THOR IXI
Thoth
Level 160
God Stats
3W - 1L
1,292 SR
Queue Stats
134W - 126L
1,540 Elo+
Solo
Ares
Ares
InfamousTravy
Ares
Level 79
God Stats
4W - 0L
1,287 SR
Queue Stats
137W - 122L
1,437 Elo+
Party 2
Gilgamesh
Gilgamesh
STiDsUnitedX11
Gilgamesh
Level 137
God Stats
2W - 0L
1,807 SR
Queue Stats
44W - 38L
1,505 Elo+
Party 2
Neith
Neith
TheGrungiOne
Neith
Level 49
God Stats
2W - 1L
1,773 SR
Queue Stats
67W - 77L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
xSchlossx
Baron Samedi
Level 139
God Stats
2W - 1L
1,264 SR
Queue Stats
231W - 200L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
8 / 8 / 5
11,230
661
27,588
20,291
13,409
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
 
Olorun
19
3 / 4 / 8
10,261
604
11,441
17,764
10,463
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bastet
Delekoth
Bastet
17
3 / 5 / 14
9,996
588
23,375
19,842
9,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Medusa
18
4 / 5 / 6
10,241
602
19,569
18,785
10,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Wratho
Achilles
17
1 / 6 / 8
9,379
552
9,488
26,516
38,001
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 10
12,002
706
14,680
18,555
8,379
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 6 / 16
11,078
652
8,802
26,916
27,426
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
STiDsUnitedX11
Gilgamesh
20
7 / 1 / 19
13,889
817
20,567
32,917
37,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 2 / 16
12,189
717
24,233
14,668
9,108
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
xSchlossx
Baron Samedi
20
6 / 5 / 16
12,717
748
21,400
24,067
14,136
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
104
19
Kills
27
28
Deaths
20
41
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
8
8
5
1.31
L
Olorun
 
Olorun
3
4
8
1.75
L
Bastet
Delekoth
Bastet
3
5
14
2
W
6
6
10
1.83
W
2
6
16
1.67
L
Medusa
4
5
6
1.4
W
Gilgamesh
STiDsUnitedX11
Gilgamesh
7
1
19
16.5
W
6
2
16
7
L
Achilles
Wratho
Achilles
1
6
8
0.83
W
Baron Samedi
xSchlossx
Baron Samedi
6
5
16
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,461
Damage
89,682
103,198
Taken
117,123
81,979
Mitigated
96,335
39,735
Healing
55,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
27,588
841
2,720
3,232
20,291
13,409
0
7,908
12,383
0
36,924
L
Olorun
 
Olorun
11,441
5,376
10,987
7,204
17,764
10,463
0
7,673
10,091
31,798
0
L
Bastet
Delekoth
Bastet
23,375
3,376
2,467
3,656
19,842
9,814
0
8,136
11,706
0
30,775
W
14,680
996
1,821
2,597
18,555
8,379
1,219
1,361
16,938
28,194
0
W
8,802
766
1,374
1,721
26,916
27,426
327
2,901
23,786
15,376
0
L
Medusa
19,569
9,412
1,751
3,066
18,785
10,292
0
10,699
8,086
0
40,577
W
Gilgamesh
STiDsUnitedX11
Gilgamesh
20,567
2,631
7,160
16,297
32,917
37,286
661
4,173
28,464
0
38,179
W
24,233
11,429
2,330
3,789
14,668
9,108
2,377
2,209
12,349
0
49,681
L
Achilles
Wratho
Achilles
9,488
1,958
1,426
3,226
26,516
38,001
0
10,466
16,050
2,242
12,671
W
Baron Samedi
xSchlossx
Baron Samedi
21,400
1,566
8,847
9,624
24,067
14,136
2,381
2,163
21,669
49,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,107
Gold Earned
61,875
127
Minions Killed
197
0
Camps Cleared
0
1,527,371
Distance Traveled
1,587,701
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,230
661
16
1
0
333,980
0
L
Olorun
10,261
604
38
2
0
301,061
2
L
Bastet
9,996
588
16
1
0
334,402
0
W
Thoth
12,002
706
47
3
0
283,451
0
W
Ares
11,078
652
15
1
0
289,408
0
L
Medusa
10,241
602
52
3
0
279,818
0
W
Gilgamesh
13,889
817
31
2
0
369,494
6
W
Neith
12,189
717
50
3
0
308,579
0
L
Achilles
9,379
552
5
0
0
278,110
0
W
Baron Samedi
12,717
748
54
3
0
336,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role