Player Matchup

Neith
Neith
Alyvrae
Neith
Level 83
God Stats
9W - 16L
1,363 SR
Queue Stats
570W - 718L
1,367 Elo+
Party 1
Agni
Agni
EvilKungFu
Agni
Level 148
God Stats
5W - 6L
1,375 SR
Queue Stats
115W - 145L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
Jollyroger303
Cthulhu
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 87L
1,312 Elo+
Party 1
Jormungandr
Jormungandr
Punisher2D
Jormungandr
Level 129
God Stats
3W - 6L
1,083 SR
Queue Stats
630W - 804L
1,383 Elo+
Party 1
Arachne
Arachne
ShadyJ2321
Arachne
Level 69
God Stats
9W - 10L
1,612 SR
Queue Stats
78W - 127L
1,423 Elo+
Party 1
Team Averages
Level 108
1,387 SR
1,386 Elo+

VS

Team Averages
Level 112
1,588 SR
1,510 Elo+
Lancelot
Lancelot
 
Lancelot
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
ReeverDerchie
Freya
Level 109
God Stats
3W - 1L
1,491 SR
Queue Stats
204W - 201L
1,514 Elo+
Party 2
Agni
Agni
hansyboy99
Agni
Level 88
God Stats
7W - 4L
1,661 SR
Queue Stats
68W - 63L
1,477 Elo+
Party 2
Bakasura
Bakasura
isenguard
Bakasura
Level 148
God Stats
26W - 9L
1,786 SR
Queue Stats
91W - 80L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alyvrae
Neith
8
1 / 3 / 0
5,160
516
1,686
5,276
1,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 1
5,614
561
4,766
4,108
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
7
0 / 4 / 1
4,753
475
2,555
10,646
5,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Punisher2D
Jormungandr
9
0 / 2 / 0
5,595
560
5,694
8,379
6,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Arachne
ShadyJ2321
Arachne
7
0 / 3 / 0
4,732
473
2,604
9,821
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 0 / 2
6,374
637
5,970
8,251
3,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
 
Ymir
9
1 / 0 / 7
6,117
612
1,977
5,762
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
8 / 1 / 1
6,718
672
11,798
7,968
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 0 / 1
5,783
578
1,670
5,014
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
isenguard
Bakasura
12
4 / 0 / 0
6,653
665
3,848
8,067
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
13
13
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
0
0
2
1
W
Ymir
 
Ymir
1
0
7
4.5
L
Neith
Alyvrae
Neith
1
3
0
0.33
L
0
1
1
0.5
L
Cthulhu
0
4
1
0.13
L
Jormungandr
Punisher2D
Jormungandr
0
2
0
0
W
8
1
1
8.5
L
Arachne
ShadyJ2321
Arachne
0
3
0
0
W
0
0
1
0.5
W
Bakasura
isenguard
Bakasura
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,305
Damage
25,263
38,230
Taken
35,062
17,840
Mitigated
15,750
7,543
Healing
12,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,970
2,366
0
3,541
8,251
3,929
0
5,033
2,731
0
45,818
W
Ymir
 
Ymir
1,977
721
0
1,256
5,762
3,957
280
1,078
4,640
19,784
0
L
Neith
Alyvrae
Neith
1,686
1,156
0
1,407
5,276
1,461
0
3,647
1,629
0
22,446
L
4,766
259
0
1,108
4,108
1,425
0
1,319
2,559
37,397
0
L
Cthulhu
2,555
182
254
1,246
10,646
5,102
0
8,262
2,384
15,835
0
L
Jormungandr
Punisher2D
Jormungandr
5,694
3,084
0
2,410
8,379
6,732
0
0
7,872
39,115
0
W
11,798
5,057
0
4,786
7,968
2,935
780
2,511
5,371
47,591
0
L
Arachne
ShadyJ2321
Arachne
2,604
2,063
0
1,118
9,821
3,120
0
2,217
7,349
0
29,734
W
1,670
75
0
500
5,014
1,756
0
2,659
2,115
44,010
0
W
Bakasura
isenguard
Bakasura
3,848
2,341
0
2,032
8,067
3,173
0
746
7,190
0
52,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,854
Gold Earned
31,645
265
Minions Killed
411
0
Camps Cleared
0
950,307
Distance Traveled
1,062,727
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,374
637
96
10
0
212,420
2
W
Ymir
6,117
612
34
3
0
195,852
2
L
Neith
5,160
516
52
5
0
162,475
0
L
Agni
5,614
561
66
7
0
184,789
1
L
Cthulhu
4,753
475
25
3
0
216,641
1
L
Jormungandr
5,595
560
73
7
0
155,632
1
W
Freya
6,718
672
73
7
0
191,288
4
L
Arachne
4,732
473
49
5
0
230,770
0
W
Agni
5,783
578
88
9
0
198,466
4
W
Bakasura
6,653
665
120
12
0
264,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role