Player Matchup

Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
InsaneGray
Lancelot
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 94L
1,699 Elo+
Party 1
Ra
Ra
JO4KO0w
Ra
Level 6
God Stats
1W - 1L
1,690 SR
Queue Stats
14W - 4L
1,677 Elo+
Party 1
Team Averages
Level 98
1,563 SR
1,626 Elo+

VS

Team Averages
Level 129
1,446 SR
1,534 Elo+
Awilix
Awilix
KooKoooBooongooo
Awilix
Level 149
God Stats
2W - 4L
1,200 SR
Queue Stats
576W - 419L
1,525 Elo+
Party 2
Agni
Agni
Sidancer
Agni
Level 89
God Stats
3W - 1L
1,460 SR
Queue Stats
170W - 196L
1,494 Elo+
Solo
Bacchus
Bacchus
Zorong
Bacchus
Level 148
God Stats
4W - 4L
1,679 SR
Queue Stats
549W - 359L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 6 / 2
8,239
589
9,613
16,544
6,829
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
InsaneGray
Lancelot
13
1 / 7 / 2
8,356
597
14,859
18,069
9,106
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
1 / 7 / 2
8,408
601
9,381
14,112
6,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 6
10,665
762
9,881
16,763
12,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
16
5 / 3 / 11
10,974
784
17,856
13,055
6,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Zorong
Bacchus
17
7 / 0 / 13
12,034
860
15,857
19,899
33,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
3
Kills
20
20
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
6
2
0.33
L
Lancelot
InsaneGray
Lancelot
1
7
2
0.29
L
1
7
2
0.29
W
8
0
6
11
W
Agni
5
3
11
3.5
W
Bacchus
Zorong
Bacchus
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,853
Damage
43,594
48,725
Taken
49,717
22,301
Mitigated
52,545
8,075
Healing
14,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,613
3,450
0
2,058
16,544
6,829
164
10,800
5,744
0
29,350
L
Lancelot
InsaneGray
Lancelot
14,859
2,561
0
404
18,069
9,106
0
12,002
6,067
0
28,821
L
9,381
616
2,541
3,072
14,112
6,366
0
10,935
3,177
30,027
0
W
9,881
2,982
0
5,563
16,763
12,634
895
3,843
12,920
0
39,210
W
Agni
17,856
1,938
270
4,167
13,055
6,474
1,349
2,117
10,938
68,010
0
W
Bacchus
Zorong
Bacchus
15,857
2,504
373
4,064
19,899
33,437
94
4,598
15,301
29,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,003
Gold Earned
33,673
131
Minions Killed
183
3
Camps Cleared
8
758,978
Distance Traveled
868,805
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,239
589
44
3
0
237,689
5
L
Lancelot
8,356
597
25
2
0
285,521
2
L
Ra
8,408
601
62
4
3
235,768
5
W
Awilix
10,665
762
43
3
2
309,909
1
W
Agni
10,974
784
121
9
5
258,946
6
W
Bacchus
12,034
860
19
1
1
299,950
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role