Player Matchup

Ra
Ra
JJ2Hands
Ra
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 34L
1,677 Elo+
Party 2
Charybdis
Charybdis
Scorpion6981
Charybdis
Level 116
God Stats
2W - 0L
1,746 SR
Queue Stats
46W - 30L
1,660 Elo+
Party 2
Erlang Shen
Erlang Shen
omegaspartan81
Erlang Shen
Level 133
God Stats
7W - 4L
1,500 SR
Queue Stats
53W - 35L
1,673 Elo+
Party 2
Team Averages
Level 125
1,582 SR
1,670 Elo+

VS

Team Averages
Level 135
1,682 SR
1,663 Elo+
Ullr
Ullr
Marcelo2102
Ullr
Level 149
God Stats
11W - 13L
1,721 SR
Queue Stats
94W - 83L
1,730 Elo+
Solo
Chronos
Chronos
TheFallenMojo360
Chronos
Level 128
God Stats
3W - 3L
1,525 SR
Queue Stats
105W - 93L
1,642 Elo+
Party 1
Osiris
Osiris
irishfan333
Osiris
Level 128
God Stats
3W - 1L
1,801 SR
Queue Stats
162W - 164L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 6
11,065
692
16,220
12,410
5,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Scorpion6981
Charybdis
17
4 / 0 / 7
11,700
731
23,121
8,863
4,019
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
omegaspartan81
Erlang Shen
16
4 / 1 / 7
10,914
682
15,416
20,881
22,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
10,104
632
9,995
17,345
7,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 5 / 1
9,647
603
11,272
18,715
7,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
15
1 / 2 / 2
9,667
604
9,182
22,831
22,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
11
Kills
4
4
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
L
1
4
3
0.63
W
Charybdis
Scorpion6981
Charybdis
4
0
7
7.5
L
2
5
1
0.5
L
Osiris
1
2
2
1
W
Erlang Shen
omegaspartan81
Erlang Shen
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,757
Damage
30,449
42,154
Taken
58,891
31,057
Mitigated
36,423
14,439
Healing
4,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,220
1,147
3,502
4,408
12,410
5,032
732
4,266
8,144
54,460
0
L
9,995
3,671
0
1,232
17,345
7,311
0
4,733
12,205
0
46,335
W
Charybdis
Scorpion6981
Charybdis
23,121
12,483
0
1,865
8,863
4,019
2,172
1,095
7,768
0
78,717
L
11,272
3,934
0
1,229
18,715
7,059
0
4,637
13,698
39,212
0
L
Osiris
9,182
2,810
164
1,607
22,831
22,053
0
7,321
15,215
0
24,837
W
Erlang Shen
omegaspartan81
Erlang Shen
15,416
6,684
0
4,664
20,881
22,006
24
6,431
14,450
0
26,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,679
Gold Earned
29,418
211
Minions Killed
176
8
Camps Cleared
7
927,562
Distance Traveled
879,770
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,065
692
75
5
2
294,179
3
L
Ullr
10,104
632
78
5
3
315,164
5
W
Charybdis
11,700
731
125
8
6
294,464
5
L
Chronos
9,647
603
83
5
3
280,998
0
L
Osiris
9,667
604
15
1
1
283,608
3
W
Erlang Shen
10,914
682
11
1
0
338,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role