Player Matchup

Rama
Rama
Armaxgamer
Rama
Level 154
God Stats
4W - 5L
1,681 SR
Queue Stats
29W - 14L
1,824 Elo+
Party 1
Bellona
Bellona
EfrainRR19
Bellona
Level 122
God Stats
3W - 1L
1,568 SR
Queue Stats
21W - 8L
1,693 Elo+
Party 1
Artio
Artio
LuisXGamer
Artio
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 33L
1,576 Elo+
Party 1
Thor
Thor
TrunksSmurf
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,792 Elo+
Party 1
Yu Huang
Yu Huang
leibrag02
Yu Huang
Level 129
God Stats
4W - 1L
1,468 SR
Queue Stats
56W - 33L
1,639 Elo+
Party 1
Team Averages
Level 116
1,543 SR
1,705 Elo+

VS

Team Averages
Level 93
1,336 SR
1,380 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
FeedinYouLead
Geb
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 54L
1,323 Elo+
Party 2
Gilgamesh
Gilgamesh
RsK_Nitro
Gilgamesh
Level 64
God Stats
0W - 5L
1,186 SR
Queue Stats
44W - 69L
1,281 Elo+
Party 2
Da Ji
Da Ji
Velves-
Da Ji
Level 28
God Stats
0W - 4L
994 SR
Queue Stats
14W - 29L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 11
8,182
818
6,259
8,259
3,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
EfrainRR19
Bellona
14
5 / 0 / 12
8,283
828
10,283
15,859
13,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
14
2 / 2 / 16
8,059
806
5,998
12,834
13,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
10 / 2 / 9
9,037
904
13,114
11,218
5,445
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
leibrag02
Yu Huang
15
3 / 1 / 13
8,230
823
10,854
9,105
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 5 / 3
7,399
740
7,888
10,801
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
 
Chronos
14
0 / 5 / 2
7,359
736
11,871
12,692
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 3
7,654
765
5,783
11,557
11,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
RsK_Nitro
Gilgamesh
15
2 / 6 / 2
8,438
844
6,785
12,696
9,417
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
Velves-
Da Ji
12
1 / 5 / 1
6,838
684
7,294
10,293
5,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
18
24
Kills
7
7
Deaths
24
61
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
5
3
0.7
L
Chronos
 
Chronos
0
5
2
0.2
W
4
2
11
4.75
W
Bellona
EfrainRR19
Bellona
5
0
12
11
L
2
3
3
1.17
W
Artio
2
2
16
5
L
Gilgamesh
RsK_Nitro
Gilgamesh
2
6
2
0.5
W
10
2
9
7.25
L
Da Ji
Velves-
Da Ji
1
5
1
0.3
W
Yu Huang
leibrag02
Yu Huang
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,508
Damage
39,621
57,275
Taken
58,039
40,286
Mitigated
39,129
13,979
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,888
308
907
3,338
10,801
6,531
0
2,612
8,189
18,730
0
L
Chronos
 
Chronos
11,871
3,369
0
1,363
12,692
5,792
28
3,441
9,251
34,747
0
W
6,259
4,884
0
2,657
8,259
3,651
647
4,580
3,592
0
21,432
W
Bellona
EfrainRR19
Bellona
10,283
4,066
0
1,988
15,859
13,306
315
6,113
8,384
0
21,319
L
5,783
936
246
736
11,557
11,671
376
4,151
7,406
9,592
0
W
Artio
5,998
1,112
2,989
3,565
12,834
13,516
201
6,294
6,414
11,207
0
L
Gilgamesh
RsK_Nitro
Gilgamesh
6,785
2,138
0
962
12,696
9,417
285
3,639
9,057
0
26,309
W
13,114
2,212
0
1,939
11,218
5,445
319
3,807
6,557
0
27,553
L
Da Ji
Velves-
Da Ji
7,294
1,262
146
973
10,293
5,718
252
3,009
7,284
0
12,028
W
Yu Huang
leibrag02
Yu Huang
10,854
2,025
0
841
9,105
4,368
248
4,748
4,292
31,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,791
Gold Earned
37,688
154
Minions Killed
160
0
Camps Cleared
0
1,100,730
Distance Traveled
1,019,017
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,399
740
29
3
0
183,089
0
L
Chronos
7,359
736
65
7
0
199,083
0
W
Rama
8,182
818
38
4
0
166,680
1
W
Bellona
8,283
828
16
2
0
258,406
1
L
Geb
7,654
765
9
1
0
204,485
0
W
Artio
8,059
806
9
1
0
244,509
1
L
Gilgamesh
8,438
844
44
4
0
212,515
2
W
Thor
9,037
904
36
4
0
220,018
0
L
Da Ji
6,838
684
13
1
0
219,845
1
W
Yu Huang
8,230
823
55
6
0
211,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role