Player Matchup

Jing Wei
Jing Wei
Bronze III
B2B A king
Jing Wei
Bronze III
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,541 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze V
PiffMasterRob
Kuzenbo
Bronze V
Level 104
God Stats
0W - 3L
1,539 SR
Queue Stats
5W - 12L
1,408 MMR
Party 2
King Arthur
King Arthur
Silver I
Slepyoneshot
King Arthur
Silver I
Level 105
God Stats
0W - 2L
1,543 SR
Queue Stats
8W - 7L
1,597 MMR
Party 3
Pele
Pele
Bronze V
ThiccBoned
Pele
Bronze V
Level 113
God Stats
3W - 5L
1,756 SR
Queue Stats
21W - 28L
1,362 MMR
Party 3
Merlin
Merlin
Silver I
Zhang_Savage
Merlin
Silver I
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,469 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,568 SR
1,476 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,566 SR
1,508 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold IV
Fwoomie
Chang'e
Gold IV
Level 119
God Stats
4W - 5L
1,668 SR
Queue Stats
26W - 29L
1,505 MMR
Party 1
Chaac
Chaac
Silver I
King_Nay973
Chaac
Silver I
Level 156
God Stats
3W - 4L
1,115 SR
Queue Stats
76W - 84L
1,442 MMR
Solo
Eset
Eset
Gold II
RideTheMaverick
Eset
Gold II
Level 160
God Stats
66W - 53L
1,690 SR
Queue Stats
562W - 569L
1,573 MMR
Solo
Geb
Geb
Silver II
You Cray Bro
Geb
Silver II
Level 159
God Stats
3W - 0L
1,856 SR
Queue Stats
19W - 23L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
B2B A king
Jing Wei
10
0 / 6 / 1
6,502
361
2,673
10,916
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
10
0 / 3 / 1
6,720
373
2,994
11,955
9,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Slepyoneshot
King Arthur
13
0 / 3 / 1
8,284
460
7,210
18,584
16,188
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 2 / 0
9,087
505
6,597
15,153
6,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
13
0 / 3 / 1
7,379
410
4,691
7,897
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachneLokiAnubisBakasura

VS

Bans
Cu ChulainnAtlasBaron SamediAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
7 / 1 / 6
11,106
617
13,042
9,941
4,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Fwoomie
Chang'e
16
4 / 1 / 3
10,007
556
11,640
10,931
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 0 / 0
10,892
605
8,676
11,921
12,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 1 / 3
9,561
531
5,013
7,656
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 0 / 9
8,878
493
7,560
12,841
12,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
17
17
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
6
10
L
Jing Wei
B2B A king
Jing Wei
0
6
1
0.08
W
Chang'e
Fwoomie
Chang'e
4
1
3
5.5
W
2
0
0
2
L
Kuzenbo
0
3
1
0.17
W
3
1
3
4.5
L
King Arthur
Slepyoneshot
King Arthur
0
3
1
0.17
L
3
2
0
1.5
W
1
0
9
5.5
L
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,165
Damage
45,931
64,505
Taken
53,290
37,948
Mitigated
36,783
11,124
Healing
22,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,042
5,483
0
3,761
9,941
4,397
4,126
1,385
8,556
0
102,276
L
Jing Wei
B2B A king
Jing Wei
2,673
1,918
173
1,258
10,916
2,841
0
2,318
8,598
0
29,518
W
Chang'e
Fwoomie
Chang'e
11,640
531
2,059
6,257
10,931
4,861
167
1,837
8,696
94,655
0
W
8,676
948
0
5,115
11,921
12,380
278
261
11,660
0
90,516
L
Kuzenbo
2,994
1,542
123
2,329
11,955
9,401
0
4,923
7,032
22,359
0
W
5,013
391
0
3,598
7,656
2,903
0
268
7,388
70,465
0
L
King Arthur
Slepyoneshot
King Arthur
7,210
961
0
2,277
18,584
16,188
0
6,628
11,956
0
57,840
L
6,597
836
0
3,456
15,153
6,637
0
4,584
10,569
0
83,795
W
7,560
1,022
0
2,145
12,841
12,242
0
4,470
8,371
25,370
0
L
Merlin
4,691
506
0
1,508
7,897
2,881
0
5,760
2,137
58,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,972
Gold Earned
50,444
411
Minions Killed
624
0
Camps Cleared
0
1,564,584
Distance Traveled
1,624,060
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,106
617
169
9
0
292,105
6
L
Jing Wei
6,502
361
51
3
0
240,764
1
W
Chang'e
10,007
556
142
8
0
351,953
4
W
Chaac
10,892
605
169
9
0
319,086
2
L
Kuzenbo
6,720
373
31
2
0
337,854
0
W
Eset
9,561
531
119
7
0
341,137
5
L
King Arthur
8,284
460
121
7
0
363,391
4
L
Pele
9,087
505
127
7
0
362,813
3
W
Geb
8,878
493
25
1
0
319,779
7
L
Merlin
7,379
410
81
5
0
259,762
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role