Player Matchup

Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
CaptainBlamo007
Geb
Level 109
God Stats
2W - 3L
1,575 SR
Queue Stats
102W - 86L
1,566 Elo+
Party 1
Horus
Horus
NemoTheDemiGod
Horus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
343W - 338L
1,482 Elo+
Solo
Eset
Eset
backd00rb0bby
Eset
Level 48
God Stats
1W - 3L
1,282 SR
Queue Stats
204W - 225L
1,497 Elo+
Party 1
Merlin
Merlin
iLuvCreamcheese
Merlin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,623 Elo+
Party 1
Team Averages
Level 87
1,471 SR
1,534 Elo+

VS

Team Averages
Level 125
1,507 SR
1,491 Elo+
Chaac
Chaac
Altamese
Chaac
Level 158
God Stats
5W - 4L
1,274 SR
Queue Stats
353W - 379L
1,516 Elo+
Solo
Sylvanus
Sylvanus
BigTobsta68
Sylvanus
Level 145
God Stats
2W - 0L
1,703 SR
Queue Stats
280W - 276L
1,508 Elo+
Party 2
Ares
Ares
Dawson135
Ares
Level 110
God Stats
17W - 1L
1,781 SR
Queue Stats
191W - 184L
1,476 Elo+
Solo
Eset
Eset
Jamin1512
Eset
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
142W - 139L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
NoFreebiesHere
Tsukuyomi
Level 126
God Stats
3W - 0L
1,280 SR
Queue Stats
147W - 150L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 6 / 3
8,443
704
6,748
16,661
14,608
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 3 / 8
8,932
744
5,933
14,857
16,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 3 / 8
9,064
755
4,311
22,888
26,891
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
5 / 5 / 4
9,289
774
15,025
11,539
6,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 3 / 9
8,139
678
20,418
9,781
5,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Altamese
Chaac
18
8 / 2 / 7
10,561
880
15,446
14,519
13,960
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
BigTobsta68
Sylvanus
16
3 / 2 / 15
10,156
846
7,596
14,844
20,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ares
15
1 / 2 / 12
9,679
807
8,307
15,223
25,300
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
15
3 / 3 / 11
9,112
759
14,262
10,528
7,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
NoFreebiesHere
Tsukuyomi
16
4 / 3 / 11
9,466
789
18,228
16,226
10,133
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
75
12
Kills
19
20
Deaths
12
32
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
6
3
0.75
W
Chaac
Altamese
Chaac
8
2
7
5.75
W
Sylvanus
BigTobsta68
Sylvanus
3
2
15
5.25
L
2
3
8
2
W
Ares
1
2
12
3.5
W
Eset
3
3
11
2.83
L
2
3
8
2
W
Tsukuyomi
NoFreebiesHere
Tsukuyomi
4
3
11
3.17
L
5
5
4
1.4
L
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,435
Damage
63,839
75,726
Taken
71,340
69,658
Mitigated
77,310
24,497
Healing
32,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,748
5,179
540
1,330
16,661
14,608
306
6,404
10,257
0
9,736
W
Chaac
Altamese
Chaac
15,446
2,582
1,249
4,135
14,519
13,960
1,924
6,756
7,422
0
35,847
W
Sylvanus
BigTobsta68
Sylvanus
7,596
1,258
6,761
4,297
14,844
20,441
850
7,958
6,433
11,616
0
L
5,933
377
317
1,244
14,857
16,531
377
4,395
10,462
11,636
0
W
Ares
8,307
763
1,965
1,293
15,223
25,300
668
9,013
5,764
14,911
0
W
Eset
14,262
1,519
4,429
2,320
10,528
7,476
1,671
7,963
2,355
26,280
0
L
4,311
1,795
8,004
10,105
22,888
26,891
210
9,596
13,292
0
8,921
W
Tsukuyomi
NoFreebiesHere
Tsukuyomi
18,228
4,458
877
5,038
16,226
10,133
1,496
7,966
7,990
0
36,293
L
15,025
849
1,658
897
11,539
6,011
267
5,109
6,430
30,982
0
L
20,418
966
402
0
9,781
5,617
562
4,661
5,120
37,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,867
Gold Earned
48,974
99
Minions Killed
161
0
Camps Cleared
0
1,084,226
Distance Traveled
1,161,805
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,443
704
13
1
0
218,950
0
W
Chaac
10,561
880
60
5
0
228,722
1
W
Sylvanus
10,156
846
22
2
0
195,921
0
L
Geb
8,932
744
8
1
0
224,362
0
W
Ares
9,679
807
17
1
0
241,771
1
W
Eset
9,112
759
32
3
0
228,753
0
L
Horus
9,064
755
11
1
0
227,602
2
W
Tsukuyomi
9,466
789
30
3
0
266,638
1
L
Eset
9,289
774
33
3
0
226,953
6
L
Merlin
8,139
678
34
3
0
186,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role