Player Matchup

Anhur
Anhur
Hammer_Time_99
Anhur
Level 48
God Stats
0W - 2L
1,770 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Lancelot
Lancelot
NovinJPN
Lancelot
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 49L
1,385 Elo+
Party 1
Kukulkan
Kukulkan
SewSpooky
Kukulkan
Level 31
God Stats
0W - 1L
1,560 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ra
Ra
joaozinho234678
Ra
Level 87
God Stats
10W - 5L
1,527 SR
Queue Stats
228W - 215L
1,433 Elo+
Party 1
Osiris
Osiris
tiudelamorte
Osiris
Level 25
God Stats
2W - 1L
1,759 SR
Queue Stats
73W - 92L
1,230 Elo+
Party 1
Team Averages
Level 43
1,623 SR
1,410 Elo+

VS

Team Averages
Level 84
1,533 SR
1,532 Elo+
Lancelot
Lancelot
 
Lancelot
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BootyLorde
Cthulhu
Level 22
God Stats
4W - 5L
1,464 SR
Queue Stats
6W - 7L
1,580 Elo+
Party 2
Charybdis
Charybdis
DesolateOne697
Charybdis
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 91L
1,463 Elo+
Party 2
Chronos
Chronos
colorwaves
Chronos
Level 103
God Stats
6W - 3L
1,700 SR
Queue Stats
255W - 239L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,803
480
710
5,537
1,807
Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
NovinJPN
Lancelot
9
0 / 1 / 0
4,952
495
2,165
8,060
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
SewSpooky
Kukulkan
7
0 / 0 / 0
4,316
432
1,701
3,536
1,296
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 0
4,699
470
1,578
5,032
1,572
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
7
0 / 3 / 0
4,625
463
2,719
8,332
4,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
6 / 0 / 1
6,482
648
5,629
5,141
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
 
Sol
10
1 / 0 / 0
5,726
573
3,838
3,664
1,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
BootyLorde
Cthulhu
8
0 / 1 / 4
5,335
534
1,669
5,003
2,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
DesolateOne697
Charybdis
9
0 / 0 / 4
5,146
515
3,100
3,535
1,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
colorwaves
Chronos
10
1 / 0 / 3
5,930
593
3,665
3,305
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
8
8
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
0
1
6.5
W
Sol
 
Sol
1
0
0
1
W
Cthulhu
BootyLorde
Cthulhu
0
1
4
2
W
Charybdis
DesolateOne697
Charybdis
0
0
4
2
L
0
1
0
0
L
Lancelot
NovinJPN
Lancelot
0
1
0
0
L
Kukulkan
SewSpooky
Kukulkan
0
0
0
0
W
Chronos
colorwaves
Chronos
1
0
3
2.5
L
0
3
0
0
L
Osiris
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,873
Damage
17,901
30,497
Taken
20,648
12,572
Mitigated
8,164
7,527
Healing
8,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,629
885
0
2,770
5,141
2,148
0
526
4,615
0
34,618
W
Sol
 
Sol
3,838
1,082
0
1,928
3,664
1,205
1,416
347
3,317
30,039
5,418
W
Cthulhu
BootyLorde
Cthulhu
1,669
583
0
2,162
5,003
2,505
0
765
4,238
15,970
0
W
Charybdis
DesolateOne697
Charybdis
3,100
1,838
0
250
3,535
1,064
0
301
3,234
0
25,363
L
710
440
0
1,713
5,537
1,807
325
1,778
3,759
0
24,623
L
Lancelot
NovinJPN
Lancelot
2,165
473
0
1,417
8,060
3,008
0
1,644
6,416
0
35,241
L
Kukulkan
SewSpooky
Kukulkan
1,701
241
0
0
3,536
1,296
46
2,336
1,200
22,680
0
W
Chronos
colorwaves
Chronos
3,665
1,400
0
1,343
3,305
1,242
984
1,340
1,965
37,199
0
L
1,578
77
338
1,080
5,032
1,572
0
704
4,328
25,468
0
L
Osiris
2,719
1,476
0
2,979
8,332
4,889
0
2,327
6,005
0
22,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,395
Gold Earned
28,619
240
Minions Killed
284
0
Camps Cleared
0
890,682
Distance Traveled
959,248
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,482
648
65
7
0
225,586
0
W
Sol
5,726
573
61
6
0
183,962
3
W
Cthulhu
5,335
534
37
4
0
191,307
0
W
Charybdis
5,146
515
50
5
0
185,914
1
L
Anhur
4,803
480
40
4
0
142,964
1
L
Lancelot
4,952
495
68
7
0
202,132
1
L
Kukulkan
4,316
432
30
3
0
210,947
0
W
Chronos
5,930
593
71
7
0
172,479
0
L
Ra
4,699
470
59
6
0
169,129
0
L
Osiris
4,625
463
43
4
0
165,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role