Player Matchup

King Arthur
King Arthur
Matachula
King Arthur
Level 87
God Stats
1W - 2L
1,143 SR
Queue Stats
43W - 50L
1,401 Elo+
Party 1
Poseidon
Poseidon
Sqyrr
Poseidon
Level 85
God Stats
7W - 8L
1,741 SR
Queue Stats
114W - 126L
1,534 Elo+
Solo
Lancelot
Lancelot
shadowchase222
Lancelot
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 79L
1,321 Elo+
Party 1
Team Averages
Level 94
1,461 SR
1,419 Elo+

VS

Team Averages
Level 115
1,604 SR
1,461 Elo+
Medusa
Medusa
BluffingAces
Medusa
Level 100
God Stats
5W - 5L
1,600 SR
Queue Stats
63W - 77L
1,471 Elo+
Solo
Nu Wa
Nu Wa
Mckaddict14
Nu Wa
Level 97
God Stats
0W - 1L
1,713 SR
Queue Stats
4W - 10L
1,471 Elo+
Solo
Lancelot
Lancelot
Mythas
Lancelot
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
231W - 345L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Matachula
King Arthur
17
4 / 2 / 11
12,299
723
13,723
24,939
29,348
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Poseidon
Sqyrr
Poseidon
18
6 / 2 / 8
12,759
751
17,011
12,909
5,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
17
5 / 5 / 8
11,937
702
14,943
18,763
10,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 4 / 3
11,803
694
18,219
18,925
8,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
1 / 4 / 6
10,394
611
15,415
11,353
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Mythas
Lancelot
14
2 / 7 / 2
10,572
622
8,705
19,327
14,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
15
Kills
8
9
Deaths
15
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
4
3
1.63
W
King Arthur
Matachula
King Arthur
4
2
11
4.75
L
1
4
6
1
L
Lancelot
Mythas
Lancelot
2
7
2
0.43
W
Poseidon
Sqyrr
Poseidon
6
2
8
5
W
Lancelot
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,677
Damage
42,339
56,611
Taken
49,605
45,355
Mitigated
26,902
18,292
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
18,219
9,353
0
3,300
18,925
8,194
0
5,178
13,747
0
48,440
W
King Arthur
Matachula
King Arthur
13,723
958
403
9,288
24,939
29,348
358
7,865
17,074
0
31,648
L
15,415
3,295
0
0
11,353
3,882
0
2,802
8,551
36,078
0
L
Lancelot
Mythas
Lancelot
8,705
646
0
1,573
19,327
14,826
0
9,176
10,151
0
21,184
W
Poseidon
Sqyrr
Poseidon
17,011
1,724
0
4,103
12,909
5,718
1,161
4,296
8,613
101,400
0
W
Lancelot
14,943
1,575
0
4,498
18,763
10,289
648
4,028
14,735
0
46,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,995
Gold Earned
32,769
240
Minions Killed
137
12
Camps Cleared
4
985,124
Distance Traveled
878,644
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,803
694
70
4
4
312,539
0
W
King Arthur
12,299
723
25
1
3
333,773
4
L
Nu Wa
10,394
611
38
2
0
277,941
9
L
Lancelot
10,572
622
29
2
0
288,164
5
W
Poseidon
12,759
751
164
10
6
307,386
3
W
Lancelot
11,937
702
51
3
3
343,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role