Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
SexyTransTrucker
Kukulkan
Level 42
God Stats
4W - 3L
1,789 SR
Queue Stats
150W - 150L
1,522 Elo+
Party 1
Gilgamesh
Gilgamesh
ZUCCERSUCCER
Gilgamesh
Level 18
God Stats
23W - 17L
1,574 SR
Queue Stats
65W - 62L
1,490 Elo+
Party 1
Team Averages
Level 59
1,621 SR
1,504 Elo+

VS

Team Averages
Level 47
1,254 SR
1,255 Elo+
Lancelot
Lancelot
NameChanged3045
Lancelot
Level 49
God Stats
0W - 2L
1,284 SR
Queue Stats
22W - 32L
1,412 Elo+
Party 2
Geb
Geb
fajaha00000
Geb
Level 62
God Stats
0W - 5L
1,305 SR
Queue Stats
13W - 28L
1,284 Elo+
Party 2
Nox
Nox
invaderxan1
Nox
Level 29
God Stats
0W - 5L
1,173 SR
Queue Stats
3W - 21L
1,070 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
10 / 0 / 10
11,910
794
21,302
15,015
13,167
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 3 / 12
10,593
706
13,800
8,945
4,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ZUCCERSUCCER
Gilgamesh
15
6 / 0 / 12
10,930
729
8,690
13,092
13,166
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
3 / 4 / 0
9,392
626
13,356
15,279
9,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 9 / 3
8,773
585
6,383
21,893
23,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 8 / 3
8,264
551
7,252
14,712
7,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
21
Kills
3
3
Deaths
21
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
10
0
10
15
L
Lancelot
3
4
0
0.75
W
5
3
12
3.67
W
Gilgamesh
ZUCCERSUCCER
Gilgamesh
6
0
12
12
L
0
9
3
0.17
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,792
Damage
26,991
37,052
Taken
51,884
30,905
Mitigated
40,808
1,507
Healing
3,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
21,302
3,927
0
1,027
15,015
13,167
771
5,122
9,686
0
56,677
L
Lancelot
13,356
2,205
0
1,808
15,279
9,343
0
3,073
12,206
0
28,439
W
13,800
1,188
0
254
8,945
4,572
646
3,457
5,488
41,051
0
W
Gilgamesh
ZUCCERSUCCER
Gilgamesh
8,690
2,071
0
226
13,092
13,166
629
5,240
7,766
0
23,597
L
6,383
600
374
1,079
21,893
23,607
0
7,053
14,840
16,318
0
L
7,252
219
64
479
14,712
7,858
0
3,910
10,802
23,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,433
Gold Earned
26,429
172
Minions Killed
79
10
Camps Cleared
3
953,299
Distance Traveled
779,035
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,910
794
83
6
4
341,866
5
L
Lancelot
9,392
626
29
2
2
319,374
3
W
Kukulkan
10,593
706
71
5
4
276,205
0
W
Gilgamesh
10,930
729
18
1
2
335,228
2
L
Geb
8,773
585
12
1
0
239,955
0
L
Nox
8,264
551
38
3
1
219,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role