Player Matchup

Kali
Kali
Diamond III
A Capt Smurf
Kali
Diamond III
Level 65
God Stats
5W - 1L
2,249 SR
Queue Stats
26W - 9L
2,449 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 65
2,249 SR
2,449 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,789 SR
2,087 MMR
Kali
Kali
Diamond II
FSUSeminole6969
Kali
Diamond II
Level 160
God Stats
44W - 21L
1,789 SR
Queue Stats
285W - 230L
2,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
8,873
807
10,397
17,229
10,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
UllrPoseidonSolHadesChronos

VS

Bans
CliodhnaFreyaBastetAnhurBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 0
10,270
934
10,458
14,861
8,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,397
Damage
10,458
17,229
Taken
14,861
10,512
Mitigated
8,751
6,757
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,397
5,636
0
6,757
17,229
10,512
0
656
16,573
0
59,337
W
10,458
6,242
0
8,310
14,861
8,751
1,890
370
14,491
0
57,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,873
Gold Earned
10,270
100
Minions Killed
102
4
Camps Cleared
5
236,053
Distance Traveled
248,112
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,873
807
100
9
4
236,053
3
W
Kali
10,270
934
102
9
5
248,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role