Player Matchup

Baron Samedi
Baron Samedi
Dominique777
Baron Samedi
Level 136
God Stats
2W - 2L
1,838 SR
Queue Stats
190W - 181L
1,534 Elo+
Solo
Sylvanus
Sylvanus
Iseky
Sylvanus
Level 14
God Stats
3W - 3L
1,387 SR
Queue Stats
9W - 10L
1,285 Elo+
Party 2
Nemesis
Nemesis
S3lpInk
Nemesis
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 45L
1,390 Elo+
Party 2
Team Averages
Level 88
1,575 SR
1,403 Elo+

VS

Team Averages
Level 87
1,577 SR
1,521 Elo+
Lancelot
Lancelot
AsuraLancelot
Lancelot
Level 148
God Stats
11W - 3L
1,828 SR
Queue Stats
33W - 21L
1,644 Elo+
Solo
Ra
Ra
BranannerBread
Ra
Level 5
God Stats
3W - 4L
1,451 SR
Queue Stats
6W - 6L
1,459 Elo+
Party 1
Atlas
Atlas
xsleeve
Atlas
Level 107
God Stats
3W - 2L
1,451 SR
Queue Stats
20W - 15L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dominique777
Baron Samedi
13
3 / 0 / 2
7,437
744
8,687
5,817
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Iseky
Sylvanus
10
1 / 4 / 3
7,143
714
2,338
11,677
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
S3lpInk
Nemesis
10
1 / 2 / 3
6,633
663
4,381
10,894
4,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AsuraLancelot
Lancelot
13
5 / 0 / 0
8,082
808
10,334
6,341
2,718
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 5
7,186
719
6,504
7,949
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
xsleeve
Atlas
12
0 / 0 / 6
7,721
772
6,886
7,628
5,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
5
Kills
6
6
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AsuraLancelot
Lancelot
5
0
0
5
W
1
5
5
0.7
L
Baron Samedi
Dominique777
Baron Samedi
3
0
2
4
L
Sylvanus
Iseky
Sylvanus
1
4
3
0.63
L
Nemesis
S3lpInk
Nemesis
1
2
3
1.25
W
Atlas
xsleeve
Atlas
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,406
Damage
23,724
28,388
Taken
21,918
16,819
Mitigated
11,586
8,551
Healing
4,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AsuraLancelot
Lancelot
10,334
2,493
0
1,041
6,341
2,718
407
3,056
3,285
0
30,852
W
6,504
1,016
617
943
7,949
3,111
436
4,897
3,052
26,736
0
L
Baron Samedi
Dominique777
Baron Samedi
8,687
969
1,051
2,342
5,817
2,896
39
3,167
2,650
39,274
0
L
Sylvanus
Iseky
Sylvanus
2,338
1,126
968
1,512
11,677
9,051
75
5,276
6,401
5,318
0
L
Nemesis
S3lpInk
Nemesis
4,381
1,488
0
2,678
10,894
4,872
50
5,057
5,837
0
10,815
W
Atlas
xsleeve
Atlas
6,886
2,522
0
1,833
7,628
5,757
191
3,442
4,186
16,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,213
Gold Earned
22,989
100
Minions Killed
113
3
Camps Cleared
5
531,858
Distance Traveled
590,817
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,082
808
46
5
3
242,875
1
W
Ra
7,186
719
51
5
1
175,290
2
L
Baron Samedi
7,437
744
76
8
2
193,563
3
L
Sylvanus
7,143
714
5
1
0
153,358
0
L
Nemesis
6,633
663
19
2
1
184,937
3
W
Atlas
7,721
772
16
2
1
172,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role