Player Matchup

Sol
Sol
Hes Original
Sol
Level 89
God Stats
19W - 23L
1,382 SR
Queue Stats
35W - 44L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
Sorköth
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Cerberus
Cerberus
XxWaWiSxX
Cerberus
Level 107
God Stats
38W - 23L
1,508 SR
Queue Stats
343W - 344L
1,439 Elo+
Solo
Neith
Neith
latinjose
Neith
Level 70
God Stats
293W - 345L
1,440 SR
Queue Stats
311W - 379L
1,368 Elo+
Party 1
Ne Zha
Ne Zha
xx_TheFallen01_x
Ne Zha
Level 141
God Stats
13W - 17L
1,357 SR
Queue Stats
201W - 223L
1,452 Elo+
Party 1
Team Averages
Level 87
1,437 SR
1,423 Elo+

VS

Team Averages
Level 80
1,600 SR
1,436 Elo+
Xbalanque
Xbalanque
IgnaEliteHD
Xbalanque
Level 126
God Stats
3W - 2L
1,629 SR
Queue Stats
89W - 87L
1,452 Elo+
Party 2
Kali
Kali
ShaneO_Mac985
Kali
Level 46
God Stats
0W - 1L
1,289 SR
Queue Stats
29W - 29L
1,327 Elo+
Solo
Cerberus
Cerberus
cr4zyman69
Cerberus
Level 104
God Stats
1W - 2L
1,882 SR
Queue Stats
140W - 127L
1,490 Elo+
Party 2
Merlin
Merlin
fabri08
Merlin
Level 103
God Stats
2W - 2L
1,684 SR
Queue Stats
94W - 109L
1,465 Elo+
Party 2
Fenrir
Fenrir
roberfabi123
Fenrir
Level 23
God Stats
23W - 33L
1,519 SR
Queue Stats
107W - 128L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 5
8,253
750
8,986
7,061
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Sorköth
Sun Wukong
14
2 / 0 / 4
7,889
717
8,492
8,485
4,062
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
XxWaWiSxX
Cerberus
14
1 / 2 / 7
8,055
732
4,417
10,297
9,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
latinjose
Neith
14
2 / 1 / 7
7,758
705
6,586
7,316
2,654
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 2 / 1
9,258
842
14,122
11,096
4,878
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IgnaEliteHD
Xbalanque
14
0 / 2 / 3
7,245
659
5,721
7,996
3,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 5 / 1
7,215
656
2,362
9,668
4,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
cr4zyman69
Cerberus
14
2 / 0 / 3
7,684
699
10,305
18,485
10,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
fabri08
Merlin
14
1 / 3 / 0
7,722
702
8,124
7,962
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
0 / 3 / 1
6,655
605
3,944
9,459
5,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
13
Kills
4
5
Deaths
13
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Xbalanque
IgnaEliteHD
Xbalanque
0
2
3
0.75
L
1
5
1
0.3
W
Sun Wukong
Sorköth
Sun Wukong
2
0
4
4
W
Cerberus
XxWaWiSxX
Cerberus
1
2
7
2.25
L
Cerberus
cr4zyman69
Cerberus
2
0
3
3.5
L
Merlin
fabri08
Merlin
1
3
0
0.33
W
Neith
latinjose
Neith
2
1
7
5.5
L
Fenrir
0
3
1
0.17
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,603
Damage
30,456
44,255
Taken
53,570
24,067
Mitigated
26,410
9,101
Healing
8,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,986
1,763
372
1,984
7,061
2,785
266
2,949
4,112
28,043
0
L
Xbalanque
IgnaEliteHD
Xbalanque
5,721
2,608
0
643
7,996
3,273
0
1,417
6,551
0
25,608
L
2,362
870
0
544
9,668
4,916
0
2,626
6,846
0
15,524
W
Sun Wukong
Sorköth
Sun Wukong
8,492
1,163
0
348
8,485
4,062
601
3,749
4,736
0
26,350
W
Cerberus
XxWaWiSxX
Cerberus
4,417
421
0
1,352
10,297
9,688
0
3,959
6,338
15,770
0
L
Cerberus
cr4zyman69
Cerberus
10,305
592
0
6,217
18,485
10,167
0
5,159
13,016
27,471
0
L
Merlin
fabri08
Merlin
8,124
150
0
468
7,962
2,748
0
1,484
6,296
26,894
0
W
Neith
latinjose
Neith
6,586
2,287
0
2,164
7,316
2,654
1,363
3,252
4,064
0
15,067
L
Fenrir
3,944
1,085
0
488
9,459
5,306
0
1,883
7,405
0
9,332
W
14,122
3,145
0
2,881
11,096
4,878
710
4,520
6,576
0
51,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,213
Gold Earned
36,521
253
Minions Killed
155
0
Camps Cleared
0
1,197,019
Distance Traveled
1,072,585
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,253
750
59
5
0
230,980
0
L
Xbalanque
7,245
659
43
4
0
207,495
1
L
Kali
7,215
656
18
2
0
211,444
2
W
Sun Wukong
7,889
717
47
4
0
259,681
2
W
Cerberus
8,055
732
43
4
0
235,223
3
L
Cerberus
7,684
699
40
4
0
233,962
0
L
Merlin
7,722
702
46
4
0
186,977
0
W
Neith
7,758
705
27
2
0
224,079
0
L
Fenrir
6,655
605
8
1
0
232,707
0
W
Ne Zha
9,258
842
77
7
0
247,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role