Player Matchup

Horus
Horus
Dead-scorpio88
Horus
Level 122
God Stats
16W - 12L
1,537 SR
Queue Stats
510W - 598L
1,483 Elo+
Solo
Neith
Neith
HeyyyyRyyyyyy
Neith
Level 65
God Stats
5W - 8L
1,440 SR
Queue Stats
111W - 108L
1,532 Elo+
Party 2
Zeus
Zeus
trif3cta
Zeus
Level 88
God Stats
6W - 6L
1,582 SR
Queue Stats
118W - 114L
1,534 Elo+
Party 2
Team Averages
Level 92
1,520 SR
1,516 Elo+

VS

Team Averages
Level 102
1,603 SR
1,463 Elo+
Lancelot
Lancelot
Bisky318
Lancelot
Level 109
God Stats
3W - 3L
1,662 SR
Queue Stats
105W - 115L
1,502 Elo+
Party 1
Baron Samedi
Baron Samedi
Brok3nCh0nk
Baron Samedi
Level 89
God Stats
4W - 2L
1,668 SR
Queue Stats
100W - 117L
1,477 Elo+
Party 1
Achilles
Achilles
jocben41136
Achilles
Level 108
God Stats
2W - 3L
1,480 SR
Queue Stats
6W - 9L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 0 / 13
15,599
743
16,393
27,748
45,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 8 / 10
13,630
649
17,363
22,534
15,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
20
11 / 6 / 3
15,971
761
31,129
18,673
10,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bisky318
Lancelot
20
6 / 4 / 5
14,724
701
21,632
21,735
10,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Brok3nCh0nk
Baron Samedi
18
3 / 7 / 9
13,495
643
14,552
23,904
14,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
jocben41136
Achilles
18
5 / 4 / 8
13,625
649
20,162
28,617
53,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
15
Kills
14
14
Deaths
15
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Bisky318
Lancelot
6
4
5
2.13
L
Baron Samedi
Brok3nCh0nk
Baron Samedi
3
7
9
1.07
W
2
0
13
8.5
W
2
8
10
0.88
L
Achilles
jocben41136
Achilles
5
4
8
2.25
W
Zeus
11
6
3
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,885
Damage
56,346
68,955
Taken
74,256
71,258
Mitigated
78,707
24,786
Healing
19,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Bisky318
Lancelot
21,632
3,211
0
3,048
21,735
10,564
257
10,172
11,563
0
74,439
L
Baron Samedi
Brok3nCh0nk
Baron Samedi
14,552
1,112
2,982
5,439
23,904
14,789
573
9,501
14,403
41,221
0
W
16,393
7,200
5,924
11,182
27,748
45,186
431
6,194
21,179
0
39,221
W
17,363
7,348
888
5,216
22,534
15,385
1,640
5,056
16,965
0
65,049
L
Achilles
jocben41136
Achilles
20,162
3,720
0
8,339
28,617
53,354
130
12,040
16,577
0
50,297
W
Zeus
31,129
4,655
0
1,576
18,673
10,687
813
3,615
14,665
88,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,200
Gold Earned
41,844
240
Minions Killed
223
6
Camps Cleared
11
1,112,987
Distance Traveled
1,134,684
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
14,724
701
99
5
7
405,520
2
L
Baron Samedi
13,495
643
69
3
0
329,791
1
W
Horus
15,599
743
34
2
1
431,568
5
W
Neith
13,630
649
93
4
2
323,544
1
L
Achilles
13,625
649
55
3
4
399,373
2
W
Zeus
15,971
761
113
5
3
357,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role