Player Matchup

Pele
Pele
Diamond III
A Capt Smurf
Pele
Diamond III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 9L
2,449 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 65
1,500 SR
2,449 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,500 SR
1,500 MMR
Sol
Sol
Diamond I
 
Sol
Diamond I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 0
20,819
905
19,340
34,865
26,860
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
AnhurAh Muzen CabUllrKaliOlorun

VS

Bans
SkadiChronosBastetBellonaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
5 / 4 / 0
20,869
907
26,842
27,383
30,753
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
4
Kills
5
5
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
4
0
1.25
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,340
Damage
26,842
34,865
Taken
27,383
26,860
Mitigated
30,753
11,419
Healing
12,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
26,842
11,711
0
12,240
27,383
30,753
3,930
337
27,046
136,911
8,938
L
19,340
6,888
0
11,419
34,865
26,860
795
24,664
10,201
0
183,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,819
Gold Earned
20,869
252
Minions Killed
249
9
Camps Cleared
12
520,096
Distance Traveled
405,390
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
20,869
907
249
11
12
405,390
3
L
Pele
20,819
905
252
11
9
520,096
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role