Player Matchup

Lancelot
Lancelot
MaiSakurajima
Lancelot
Level 120
God Stats
1W - 1L
1,136 SR
Queue Stats
31W - 25L
1,632 Elo+
Party 2
Scylla
Scylla
ignorantASF
Scylla
Level 44
God Stats
3W - 0L
1,712 SR
Queue Stats
118W - 110L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
montiewontie
Gilgamesh
Level 8
God Stats
1W - 1L
1,747 SR
Queue Stats
6W - 3L
1,413 Elo+
Party 2
Izanami
Izanami
tacoman64
Izanami
Level 106
God Stats
8W - 5L
1,617 SR
Queue Stats
79W - 86L
1,473 Elo+
Solo
Cliodhna
Cliodhna
ydiiiii
Cliodhna
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 2
Team Averages
Level 62
1,543 SR
1,495 Elo+

VS

Team Averages
Level 55
1,464 SR
1,231 Elo+
Artemis
Artemis
AwfulTulipz
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,148 Elo+
Party 1
Sol
Sol
DCPICKAXE_TTV
Sol
Level 28
God Stats
1W - 4L
1,321 SR
Queue Stats
23W - 27L
1,405 Elo+
Party 1
Scylla
Scylla
Perls
Scylla
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 23L
1,228 Elo+
Party 1
Odin
Odin
SnuggleBandit
Odin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,148 Elo+
Party 1
Da Ji
Da Ji
TheNamezOG
Da Ji
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MaiSakurajima
Lancelot
20
10 / 3 / 14
14,820
1,235
20,060
16,254
8,979
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
20
16 / 0 / 17
16,149
1,346
39,534
10,658
4,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
montiewontie
Gilgamesh
19
1 / 3 / 25
13,416
1,118
10,477
22,699
22,182
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
tacoman64
Izanami
19
3 / 2 / 11
12,289
1,024
11,380
9,662
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
ydiiiii
Cliodhna
20
10 / 3 / 20
15,095
1,258
26,059
19,035
15,329
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

200

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AwfulTulipz
Artemis
18
3 / 7 / 5
12,283
1,024
22,842
24,485
9,206
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 11 / 8
12,651
1,054
13,199
26,968
12,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
Perls
Scylla
17
2 / 12 / 6
12,288
1,024
11,215
22,479
8,127
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
0 / 5 / 7
11,389
949
10,843
20,849
23,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
17
5 / 5 / 2
12,116
1,010
10,263
17,647
6,632
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
39
40
Kills
11
11
Deaths
40
87
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Artemis
AwfulTulipz
Artemis
3
7
5
0.79
L
1
11
8
0.45
W
Lancelot
MaiSakurajima
Lancelot
10
3
14
5.67
L
Scylla
Perls
Scylla
2
12
6
0.42
L
0
5
7
0.7
L
Da Ji
5
5
2
1.2
W
Scylla
16
0
17
24.5
W
Gilgamesh
montiewontie
Gilgamesh
1
3
25
4.5
W
Izanami
tacoman64
Izanami
3
2
11
4.25
W
Cliodhna
ydiiiii
Cliodhna
10
3
20
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,510
Damage
68,362
78,308
Taken
112,428
55,495
Mitigated
59,574
16,062
Healing
5,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AwfulTulipz
Artemis
22,842
12,173
0
1,725
24,485
9,206
0
9,091
15,394
0
46,615
L
13,199
4,426
559
2,399
26,968
12,041
0
9,697
17,271
53,229
3,718
W
Lancelot
MaiSakurajima
Lancelot
20,060
2,146
0
483
16,254
8,979
0
3,421
12,641
0
37,774
L
Scylla
Perls
Scylla
11,215
1,113
0
100
22,479
8,127
0
9,419
13,060
35,943
0
L
10,843
3,461
0
773
20,849
23,568
0
8,460
12,389
0
21,907
L
Da Ji
10,263
2,588
0
0
17,647
6,632
0
3,294
14,353
0
11,476
W
Scylla
39,534
3,975
0
1,744
10,658
4,604
0
4,781
5,790
64,091
0
W
Gilgamesh
montiewontie
Gilgamesh
10,477
2,172
1,795
3,161
22,699
22,182
0
6,247
16,144
2,402
21,299
W
Izanami
tacoman64
Izanami
11,380
7,791
0
1,011
9,662
4,401
0
3,218
6,321
0
46,002
W
Cliodhna
ydiiiii
Cliodhna
26,059
1,929
0
7,868
19,035
15,329
0
5,514
13,326
0
48,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,769
Gold Earned
60,727
260
Minions Killed
242
13
Camps Cleared
4
1,188,118
Distance Traveled
1,041,416
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,283
1,024
42
4
0
204,058
0
L
Sol
12,651
1,054
103
9
3
202,104
0
W
Lancelot
14,820
1,235
40
3
6
256,440
2
L
Scylla
12,288
1,024
66
6
1
201,626
0
L
Odin
11,389
949
29
2
0
225,618
1
L
Da Ji
12,116
1,010
2
0
0
208,010
0
W
Scylla
16,149
1,346
60
5
3
264,081
0
W
Gilgamesh
13,416
1,118
20
2
1
221,700
0
W
Izanami
12,289
1,024
96
8
0
180,469
1
W
Cliodhna
15,095
1,258
44
4
3
265,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role