Player Matchup

Lancelot
Lancelot
ASneakyAtheist
Lancelot
Level 160
God Stats
9W - 6L
1,682 SR
Queue Stats
617W - 437L
1,644 Elo+
Party 1
Yemoja
Yemoja
Joe_E_Z_510
Yemoja
Level 160
God Stats
5W - 1L
1,648 SR
Queue Stats
107W - 61L
1,648 Elo+
Party 1
Merlin
Merlin
Le_Babayega
Merlin
Level 152
God Stats
10W - 7L
1,594 SR
Queue Stats
196W - 128L
1,657 Elo+
Party 1
Team Averages
Level 157
1,641 SR
1,650 Elo+

VS

Team Averages
Level 66
1,556 SR
1,461 Elo+
Medusa
Medusa
LoopyBloop-
Medusa
Level 30
God Stats
0W - 3L
1,725 SR
Queue Stats
144W - 150L
1,341 Elo+
Solo
Zeus
Zeus
O_alexander10
Zeus
Level 41
God Stats
9W - 13L
1,331 SR
Queue Stats
172W - 183L
1,478 Elo+
Solo
Lancelot
Lancelot
SAINTS__SQUAD
Lancelot
Level 126
God Stats
29W - 27L
1,613 SR
Queue Stats
98W - 106L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
10 / 0 / 7
10,856
905
16,740
20,877
24,693
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
13
0 / 3 / 10
8,682
724
3,656
11,093
11,593
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
14
7 / 0 / 9
9,798
817
16,696
11,009
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 7 / 3
6,979
582
9,687
14,200
6,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 2
7,902
659
11,734
11,627
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
SAINTS__SQUAD
Lancelot
11
2 / 4 / 1
7,685
640
12,155
16,726
11,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
17
Kills
3
3
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
10
0
7
13.5
W
Yemoja
0
3
10
1.67
W
Merlin
7
0
9
11.5
L
Medusa
0
7
3
0.21
L
1
6
2
0.33
L
Lancelot
SAINTS__SQUAD
Lancelot
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,092
Damage
33,576
42,979
Taken
42,553
41,280
Mitigated
23,254
14,867
Healing
4,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
16,740
2,166
825
4,484
20,877
24,693
722
5,079
15,353
0
29,414
W
Yemoja
3,656
743
4,889
2,026
11,093
11,593
684
4,839
6,035
13,603
0
W
Merlin
16,696
1,346
175
2,468
11,009
4,994
838
2,211
8,715
48,168
0
L
Medusa
9,687
4,474
0
2,490
14,200
6,785
72
8,472
5,728
0
18,905
L
11,734
593
0
250
11,627
4,931
0
4,439
7,188
31,480
0
L
Lancelot
SAINTS__SQUAD
Lancelot
12,155
2,397
0
2,066
16,726
11,538
0
7,814
8,912
0
25,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,336
Gold Earned
22,566
117
Minions Killed
107
7
Camps Cleared
5
747,192
Distance Traveled
676,169
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,856
905
16
1
1
286,313
1
W
Yemoja
8,682
724
19
2
2
225,125
2
W
Merlin
9,798
817
82
7
4
235,754
3
L
Medusa
6,979
582
19
2
0
216,150
5
L
Zeus
7,902
659
57
5
2
209,543
3
L
Lancelot
7,685
640
31
3
3
250,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role