Player Matchup

Bacchus
Bacchus
Devo_Agrippa
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,473 Elo+
Party 1
Thor
Thor
LegendaryDumpy
Thor
Level 129
God Stats
0W - 1L
1,265 SR
Queue Stats
14W - 29L
1,314 Elo+
Party 1
Athena
Athena
MomoMochi__
Athena
Level 114
God Stats
0W - 4L
1,439 SR
Queue Stats
85W - 113L
1,385 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TTV-Tythaballer
Ah Muzen Cab
Level 64
God Stats
5W - 7L
1,387 SR
Queue Stats
25W - 32L
1,388 Elo+
Party 1
Zhong Kui
Zhong Kui
YuNgMaEstRo-_-
Zhong Kui
Level 114
God Stats
0W - 2L
1,360 SR
Queue Stats
66W - 91L
1,355 Elo+
Party 1
Team Averages
Level 110
1,390 SR
1,383 Elo+

VS

Team Averages
Level 106
1,355 SR
1,667 Elo+
Lancelot
Lancelot
Benixle
Lancelot
Level 70
God Stats
16W - 4L
1,389 SR
Queue Stats
20W - 5L
1,782 Elo+
Party 2
Ganesha
Ganesha
BullSugar
Ganesha
Level 139
God Stats
1W - 1L
1,303 SR
Queue Stats
88W - 84L
1,547 Elo+
Party 3
Bellona
Bellona
Pewpew23432
Bellona
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,782 Elo+
Party 2
Yu Huang
Yu Huang
TheJudicatør
Yu Huang
Level 118
God Stats
6W - 6L
1,077 SR
Queue Stats
186W - 138L
1,703 Elo+
Party 2
Skadi
Skadi
Westbroken
Skadi
Level 134
God Stats
4W - 1L
1,505 SR
Queue Stats
80W - 83L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Devo_Agrippa
Bacchus
17
1 / 5 / 11
10,391
649
12,940
21,271
33,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
7 / 5 / 4
11,719
732
10,381
20,490
10,291
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
16
0 / 7 / 7
10,037
627
5,460
29,448
39,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
TTV-Tythaballer
Ah Muzen Cab
18
4 / 8 / 5
11,193
700
17,231
18,753
9,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
YuNgMaEstRo-_-
Zhong Kui
17
4 / 9 / 4
10,668
667
9,477
24,463
16,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Benixle
Lancelot
17
1 / 6 / 16
11,010
688
10,530
15,227
7,542
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
BullSugar
Ganesha
18
0 / 3 / 26
12,049
753
10,573
14,166
20,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Pewpew23432
Bellona
20
5 / 6 / 21
12,519
782
12,844
22,620
23,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
TheJudicatør
Yu Huang
20
15 / 1 / 18
13,588
849
40,698
12,850
6,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
20
13 / 1 / 13
13,479
842
25,985
8,955
4,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
128
16
Kills
34
34
Deaths
17
31
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Benixle
Lancelot
1
6
16
1.5
W
Ganesha
BullSugar
Ganesha
0
3
26
4.33
L
Bacchus
Devo_Agrippa
Bacchus
1
5
11
1.3
L
7
5
4
1.8
L
Athena
0
7
7
0.5
W
Bellona
Pewpew23432
Bellona
5
6
21
2.58
L
Ah Muzen Cab
TTV-Tythaballer
Ah Muzen Cab
4
8
5
0.81
W
Yu Huang
TheJudicatør
Yu Huang
15
1
18
24
W
Skadi
13
1
13
19.5
L
Zhong Kui
YuNgMaEstRo-_-
Zhong Kui
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,489
Damage
100,630
114,425
Taken
73,818
108,710
Mitigated
62,452
11,892
Healing
13,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Benixle
Lancelot
10,530
1,504
0
893
15,227
7,542
456
6,524
8,455
0
30,017
W
Ganesha
BullSugar
Ganesha
10,573
1,118
0
3,174
14,166
20,341
108
5,771
8,105
19,765
0
L
Bacchus
Devo_Agrippa
Bacchus
12,940
1,688
0
2,218
21,271
33,659
0
10,434
10,837
23,149
0
L
10,381
1,444
0
386
20,490
10,291
0
4,847
15,643
0
47,733
L
Athena
5,460
1,716
0
4,927
29,448
39,477
0
12,781
16,667
14,975
0
W
Bellona
Pewpew23432
Bellona
12,844
5,503
0
5,046
22,620
23,138
2,214
6,182
16,185
0
44,040
L
Ah Muzen Cab
TTV-Tythaballer
Ah Muzen Cab
17,231
5,897
0
1,995
18,753
9,091
0
9,923
8,830
0
49,322
W
Yu Huang
TheJudicatør
Yu Huang
40,698
6,174
733
2,846
12,850
6,992
1,347
5,104
7,539
80,862
0
W
Skadi
25,985
12,934
0
1,025
8,955
4,439
5,571
2,934
5,955
0
69,887
L
Zhong Kui
YuNgMaEstRo-_-
Zhong Kui
9,477
874
0
2,366
24,463
16,192
0
13,286
11,177
25,995
1,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,008
Gold Earned
62,645
247
Minions Killed
310
0
Camps Cleared
0
1,430,776
Distance Traveled
1,566,510
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,010
688
52
3
0
312,426
0
W
Ganesha
12,049
753
5
0
0
321,030
0
L
Bacchus
10,391
649
18
1
0
294,578
0
L
Thor
11,719
732
79
5
0
304,948
2
L
Athena
10,037
627
27
2
0
293,119
4
W
Bellona
12,519
782
66
4
0
315,799
0
L
Ah Muzen Cab
11,193
700
81
5
0
267,407
2
W
Yu Huang
13,588
849
87
5
0
294,717
0
W
Skadi
13,479
842
100
6
0
322,538
0
L
Zhong Kui
10,668
667
42
3
0
270,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role