Player Matchup

Bacchus
Bacchus
Gold III
MASSIVE_LOOT69
Bacchus
Gold III
Level 146
God Stats
4W - 1L
1,738 SR
Queue Stats
15W - 9L
1,605 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
SwiftOniHunter24
Baron Samedi
Gold IV
Level 149
God Stats
4W - 2L
1,725 SR
Queue Stats
15W - 9L
1,605 MMR
Party 1
Medusa
Medusa
Gold IV
zCrownRoyal
Medusa
Gold IV
Level 101
God Stats
7W - 4L
1,533 SR
Queue Stats
15W - 9L
1,605 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,665 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,523 SR
1,720 MMR
Arachne
Arachne
Platinum V
 
Arachne
Platinum V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
 
Gilgamesh
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond V
KF4L JAMALSLIFE
Ra
Diamond V
Level 158
God Stats
92W - 102L
1,570 SR
Queue Stats
342W - 424L
2,160 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 6
8,889
808
5,320
7,997
8,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
SwiftOniHunter24
Baron Samedi
13
3 / 0 / 6
8,191
745
9,033
6,319
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
14
3 / 1 / 5
8,711
792
4,349
7,620
2,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ChaacShivaThothBastet

VS

Bans
GaneshaAh Muzen CabHorusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 3 / 0
7,078
643
4,242
6,999
3,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
 
Gilgamesh
11
0 / 2 / 0
6,597
600
5,040
7,542
4,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 1
7,273
661
6,344
7,069
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
9
Kills
1
1
Deaths
9
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
3
0
0.33
L
Gilgamesh
 
Gilgamesh
0
2
0
0
L
0
4
1
0.13
W
3
0
6
6
W
Baron Samedi
SwiftOniHunter24
Baron Samedi
3
0
6
6
W
Medusa
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,702
Damage
15,626
21,936
Taken
21,610
15,245
Mitigated
10,096
8,700
Healing
2,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,242
3,550
0
300
6,999
3,025
0
5,154
1,845
0
10,038
L
Gilgamesh
 
Gilgamesh
5,040
226
0
1,326
7,542
4,009
0
5,234
2,308
0
14,302
L
6,344
161
214
905
7,069
3,062
0
4,256
2,813
40,174
0
W
5,320
537
0
2,604
7,997
8,776
215
2,022
5,807
24,553
0
W
Baron Samedi
SwiftOniHunter24
Baron Samedi
9,033
132
1,150
4,114
6,319
3,483
591
1,709
4,545
30,007
0
W
Medusa
4,349
1,459
0
832
7,620
2,986
877
2,861
4,606
0
41,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,791
Gold Earned
20,948
192
Minions Killed
120
9
Camps Cleared
3
651,655
Distance Traveled
582,687
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,078
643
16
1
1
172,819
3
L
Gilgamesh
6,597
600
21
2
0
215,245
6
L
Ra
7,273
661
83
8
2
194,623
2
W
Bacchus
8,889
808
37
3
1
228,789
4
W
Baron Samedi
8,191
745
64
6
4
213,208
3
W
Medusa
8,711
792
91
8
4
209,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role