Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DramaLlamax6
Sun Wukong
Level 67
God Stats
4W - 1L
1,571 SR
Queue Stats
59W - 62L
1,500 Elo+
Party 1
Bacchus
Bacchus
MeliodasWrath1
Bacchus
Level 114
God Stats
4W - 1L
1,652 SR
Queue Stats
104W - 82L
1,535 Elo+
Party 1
Yemoja
Yemoja
PapaHoon
Yemoja
Level 129
God Stats
3W - 0L
1,732 SR
Queue Stats
176W - 162L
1,541 Elo+
Party 1
Sobek
Sobek
The4dversary
Sobek
Level 159
God Stats
3W - 0L
1,707 SR
Queue Stats
269W - 249L
1,609 Elo+
Party 1
Team Averages
Level 119
1,632 SR
1,537 Elo+

VS

Team Averages
Level 110
1,541 SR
1,451 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
ColdToes
Sol
Level 117
God Stats
4W - 2L
1,706 SR
Queue Stats
78W - 76L
1,512 Elo+
Party 2
Ravana
Ravana
Krimzn boi
Ravana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,277 Elo+
Party 3
Anhur
Anhur
PopePwnage
Anhur
Level 114
God Stats
4W - 1L
1,500 SR
Queue Stats
146W - 130L
1,512 Elo+
Party 2
Aphrodite
Aphrodite
harmless7
Aphrodite
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
164W - 140L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
7 / 1 / 11
11,829
845
25,170
22,901
14,990
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
DramaLlamax6
Sun Wukong
17
5 / 3 / 10
10,403
743
13,938
19,453
20,056
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 1 / 15
10,206
729
9,403
21,923
29,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
PapaHoon
Yemoja
18
3 / 0 / 13
11,088
792
3,080
7,001
7,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 3 / 14
11,255
804
14,902
35,116
37,709
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
0 / 2 / 5
8,833
631
18,263
11,452
5,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 6 / 1
8,697
621
14,219
14,878
6,644
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Krimzn boi
Ravana
13
2 / 4 / 3
8,125
580
7,245
12,889
12,312
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anhur
17
4 / 4 / 1
9,842
703
16,797
17,156
8,430
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
harmless7
Aphrodite
15
1 / 4 / 6
8,845
632
9,148
12,889
8,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
24
20
Kills
8
8
Deaths
20
63
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
11
12.5
L
Ah Puch
 
Ah Puch
0
2
5
1.25
L
1
6
1
0.25
W
Sun Wukong
DramaLlamax6
Sun Wukong
5
3
10
3.33
L
Ravana
Krimzn boi
Ravana
2
4
3
0.88
W
0
1
15
7.5
W
Yemoja
PapaHoon
Yemoja
3
0
13
9.5
L
Anhur
4
4
1
1.13
W
5
3
14
4
L
Aphrodite
harmless7
Aphrodite
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,493
Damage
65,672
106,394
Taken
69,264
109,859
Mitigated
41,065
57,979
Healing
31,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
25,170
6,693
2,313
4,702
22,901
14,990
4,707
10,630
12,271
0
58,602
L
Ah Puch
 
Ah Puch
18,263
345
1,749
3,653
11,452
5,326
0
3,974
7,478
42,864
0
L
14,219
4,245
1,041
2,328
14,878
6,644
0
4,739
10,139
25,354
0
W
Sun Wukong
DramaLlamax6
Sun Wukong
13,938
1,644
1,150
2,706
19,453
20,056
820
6,720
12,733
0
25,654
L
Ravana
Krimzn boi
Ravana
7,245
1,807
794
1,439
12,889
12,312
0
5,915
6,974
0
10,094
W
9,403
803
2,717
3,352
21,923
29,723
770
9,225
12,698
17,671
0
W
Yemoja
PapaHoon
Yemoja
3,080
1,256
22,095
2,785
7,001
7,381
333
3,977
3,024
7,596
0
L
Anhur
16,797
8,514
1,046
3,883
17,156
8,430
0
8,118
9,038
0
34,608
W
14,902
675
2,528
13,631
35,116
37,709
536
11,078
24,038
34,391
0
L
Aphrodite
harmless7
Aphrodite
9,148
1,574
10,049
5,483
12,889
8,353
0
4,639
8,250
15,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,781
Gold Earned
44,342
177
Minions Killed
152
0
Camps Cleared
0
1,320,894
Distance Traveled
1,171,596
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,829
845
86
6
0
243,398
6
L
Ah Puch
8,833
631
55
4
0
246,077
0
L
Sol
8,697
621
39
3
0
215,806
0
W
Sun Wukong
10,403
743
22
2
0
278,426
2
L
Ravana
8,125
580
4
0
0
241,869
1
W
Bacchus
10,206
729
20
1
0
286,943
1
W
Yemoja
11,088
792
13
1
0
240,214
0
L
Anhur
9,842
703
38
3
0
235,174
0
W
Sobek
11,255
804
36
3
0
271,913
1
L
Aphrodite
8,845
632
16
1
0
232,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role