Player Matchup

Chiron
Chiron
 
Chiron
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Beastygamer3459
Hera
Level 41
God Stats
8W - 4L
1,268 SR
Queue Stats
197W - 194L
1,375 Elo+
Solo
Awilix
Awilix
Bokatt
Awilix
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 83L
1,482 Elo+
Solo
Hades
Hades
Trippy da Clown
Hades
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 251L
1,442 Elo+
Solo
Atlas
Atlas
Zenovia
Atlas
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,422 Elo+
Solo
Team Averages
Level 83
1,454 SR
1,444 Elo+

VS

Team Averages
Level 95
1,418 SR
1,366 Elo+
Osiris
Osiris
AllmightyChacc
Osiris
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 27L
1,362 Elo+
Party 1
Arachne
Arachne
Tahki
Arachne
Level 87
God Stats
7W - 5L
1,331 SR
Queue Stats
259W - 291L
1,382 Elo+
Solo
Tiamat
Tiamat
Trav0808
Tiamat
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
408W - 418L
1,363 Elo+
Party 1
Loki
Loki
amirluces2009
Loki
Level 26
God Stats
1W - 2L
1,259 SR
Queue Stats
13W - 25L
1,334 Elo+
Solo
Fenrir
Fenrir
ttimme0282
Fenrir
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
275W - 295L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
8 / 7 / 3
12,406
689
26,290
18,925
11,744
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 4
8,292
461
4,216
2,444
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
Bokatt
Awilix
17
2 / 9 / 8
10,528
585
5,464
17,388
9,930
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 6 / 13
12,950
719
29,792
23,910
20,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
Zenovia
Atlas
20
5 / 5 / 8
11,095
616
16,132
25,729
36,132
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 13
11,361
631
10,289
25,539
26,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Tahki
Arachne
20
4 / 5 / 15
12,782
710
15,587
20,156
10,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Trav0808
Tiamat
20
7 / 2 / 15
14,492
805
21,044
17,176
12,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
8 / 5 / 10
12,852
714
10,192
14,749
7,405
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
ttimme0282
Fenrir
20
7 / 4 / 16
13,640
758
16,819
25,682
40,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
97
23
Kills
28
28
Deaths
24
36
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
8
7
3
1.36
W
2
8
13
1.06
L
0
1
4
2
L
Awilix
Bokatt
Awilix
2
9
8
0.67
W
Arachne
Tahki
Arachne
4
5
15
2.3
W
Tiamat
Trav0808
Tiamat
7
2
15
7.25
L
8
6
13
2.42
L
Atlas
Zenovia
Atlas
5
5
8
1.8
W
8
5
10
2.6
W
Fenrir
ttimme0282
Fenrir
7
4
16
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,894
Damage
73,931
88,396
Taken
103,302
79,568
Mitigated
97,789
18,923
Healing
35,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
26,290
10,284
1,875
2,978
18,925
11,744
71
4,358
14,567
0
56,667
W
10,289
3,102
864
3,670
25,539
26,390
545
10,231
15,308
0
17,397
L
4,216
626
0
73
2,444
927
0
339
2,105
8,360
0
L
Awilix
Bokatt
Awilix
5,464
2,381
0
256
17,388
9,930
0
3,771
13,617
0
12,358
W
Arachne
Tahki
Arachne
15,587
10,856
1,816
4,940
20,156
10,317
2,121
11,816
8,340
0
26,073
W
Tiamat
Trav0808
Tiamat
21,044
1,961
4,843
8,643
17,176
12,785
2,581
7,004
10,172
61,473
0
L
29,792
2,025
801
8,482
23,910
20,835
58
5,617
18,293
56,953
0
L
Atlas
Zenovia
Atlas
16,132
5,192
691
3,767
25,729
36,132
143
6,959
18,770
34,784
0
W
10,192
1,746
0
1,389
14,749
7,405
1,019
9,779
4,970
0
33,705
W
Fenrir
ttimme0282
Fenrir
16,819
3,454
3,111
5,984
25,682
40,892
990
11,310
14,372
0
26,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,271
Gold Earned
65,127
195
Minions Killed
180
0
Camps Cleared
0
1,187,007
Distance Traveled
1,681,076
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,406
689
76
4
0
285,123
0
W
Osiris
11,361
631
18
1
0
305,049
0
L
Hera
8,292
461
14
1
0
110,430
1
L
Awilix
10,528
585
8
0
0
241,700
0
W
Arachne
12,782
710
24
1
0
399,305
1
W
Tiamat
14,492
805
77
4
0
335,057
0
L
Hades
12,950
719
63
4
0
270,939
0
L
Atlas
11,095
616
34
2
0
278,815
0
W
Loki
12,852
714
42
2
0
317,900
0
W
Fenrir
13,640
758
19
1
0
323,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role