Player Matchup

Xing Tian
Xing Tian
Dynastyhunter69
Xing Tian
Level 145
God Stats
11W - 7L
1,695 SR
Queue Stats
163W - 137L
1,498 Elo+
Party 2
King Arthur
King Arthur
KingLuke4356
King Arthur
Level 125
God Stats
38W - 27L
1,691 SR
Queue Stats
596W - 600L
1,526 Elo+
Party 2
Janus
Janus
ReverseFlash380
Janus
Level 45
God Stats
1W - 1L
1,272 SR
Queue Stats
34W - 11L
1,689 Elo+
Party 2
Lancelot
Lancelot
Yung Swuggo
Lancelot
Level 60
God Stats
3W - 1L
1,564 SR
Queue Stats
98W - 106L
1,327 Elo+
Party 2
Hou Yi
Hou Yi
Zaros113
Hou Yi
Level 103
God Stats
2W - 4L
1,395 SR
Queue Stats
172W - 187L
1,556 Elo+
Party 2
Team Averages
Level 96
1,523 SR
1,519 Elo+

VS

Team Averages
Level 84
1,545 SR
1,481 Elo+
Ullr
Ullr
AshuraHiro
Ullr
Level 144
God Stats
16W - 15L
1,445 SR
Queue Stats
281W - 254L
1,532 Elo+
Party 1
Terra
Terra
MrDrDucky
Terra
Level 66
God Stats
9W - 14L
1,444 SR
Queue Stats
80W - 93L
1,368 Elo+
Solo
Lancelot
Lancelot
Nova_Conch
Lancelot
Level 106
God Stats
3W - 3L
1,826 SR
Queue Stats
182W - 170L
1,518 Elo+
Party 1
Osiris
Osiris
Phantom_tools45
Osiris
Level 23
God Stats
1W - 6L
1,500 SR
Queue Stats
113W - 96L
1,614 Elo+
Party 1
Neith
Neith
iRaTe BoBCaT
Neith
Level 79
God Stats
4W - 5L
1,510 SR
Queue Stats
180W - 178L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dynastyhunter69
Xing Tian
11
2 / 0 / 7
7,506
536
5,809
10,057
10,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
KingLuke4356
King Arthur
14
6 / 1 / 2
9,268
662
11,199
14,202
15,109
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 1 / 2
7,287
521
7,869
7,064
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Yung Swuggo
Lancelot
12
4 / 3 / 6
7,582
542
5,334
10,170
5,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
Zaros113
Hou Yi
12
1 / 0 / 4
7,044
503
8,427
9,053
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,294
450
4,558
9,075
4,065
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
MrDrDucky
Terra
9
0 / 1 / 1
6,134
438
3,745
11,192
5,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
Nova_Conch
Lancelot
10
0 / 6 / 1
6,022
430
4,165
14,272
6,567
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
4 / 5 / 1
7,157
511
7,779
12,114
6,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,795
414
8,873
9,679
3,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
5
5
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Xing Tian
Dynastyhunter69
Xing Tian
2
0
7
5.5
W
King Arthur
KingLuke4356
King Arthur
6
1
2
7
L
Terra
MrDrDucky
Terra
0
1
1
0.5
L
Lancelot
Nova_Conch
Lancelot
0
6
1
0.08
L
4
5
1
0.9
W
4
1
2
5
W
Lancelot
Yung Swuggo
Lancelot
4
3
6
2.33
W
Hou Yi
Zaros113
Hou Yi
1
0
4
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,638
Damage
29,120
50,546
Taken
56,332
37,311
Mitigated
25,674
13,737
Healing
17,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,558
2,566
0
1,999
9,075
4,065
0
4,901
4,174
0
36,230
W
Xing Tian
Dynastyhunter69
Xing Tian
5,809
775
598
2,928
10,057
10,072
0
1,913
8,144
24,972
0
W
King Arthur
KingLuke4356
King Arthur
11,199
1,554
0
2,607
14,202
15,109
6
230
13,972
0
76,624
L
Terra
MrDrDucky
Terra
3,745
418
2,611
3,087
11,192
5,210
0
2,962
8,230
23,806
0
L
Lancelot
Nova_Conch
Lancelot
4,165
874
0
3,254
14,272
6,567
0
1,031
13,241
0
35,717
L
7,779
3,710
0
3,795
12,114
6,616
0
2,916
9,198
0
38,068
W
7,869
459
0
1,820
7,064
2,337
0
22
7,042
47,238
0
W
Lancelot
Yung Swuggo
Lancelot
5,334
745
0
2,053
10,170
5,974
0
82
10,088
0
44,663
W
Hou Yi
Zaros113
Hou Yi
8,427
5,261
0
3,731
9,053
3,819
1,220
1,498
7,555
0
52,421
L
8,873
4,318
0
3,195
9,679
3,216
0
2,036
7,643
0
40,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,687
Gold Earned
31,402
410
Minions Killed
290
0
Camps Cleared
0
1,472,305
Distance Traveled
1,340,379
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,294
450
59
4
0
268,855
2
W
Xing Tian
7,506
536
34
2
0
289,215
1
W
King Arthur
9,268
662
129
9
0
310,564
3
L
Terra
6,134
438
44
3
0
305,035
2
L
Lancelot
6,022
430
66
5
0
266,525
0
L
Osiris
7,157
511
65
5
0
267,066
0
W
Janus
7,287
521
89
6
0
311,155
8
W
Lancelot
7,582
542
64
5
0
332,005
0
W
Hou Yi
7,044
503
94
7
0
229,366
1
L
Neith
5,795
414
56
4
0
232,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role