Player Matchup

Atlas
Atlas
Colobine
Atlas
Level 124
God Stats
4W - 0L
1,846 SR
Queue Stats
23W - 25L
1,469 Elo+
Party 2
Cthulhu
Cthulhu
IsThatTony0818
Cthulhu
Level 148
God Stats
3W - 0L
1,822 SR
Queue Stats
167W - 186L
1,456 Elo+
Party 2
Neith
Neith
R yUu gUdd Br0
Neith
Level 59
God Stats
10W - 9L
1,488 SR
Queue Stats
53W - 59L
1,438 Elo+
Party 2
Lancelot
Lancelot
TREVZ 343
Lancelot
Level 158
God Stats
9W - 14L
1,175 SR
Queue Stats
166W - 175L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
kalil64
Nu Wa
Level 129
God Stats
7W - 11L
1,449 SR
Queue Stats
306W - 314L
1,489 Elo+
Solo
Team Averages
Level 124
1,556 SR
1,465 Elo+

VS

Team Averages
Level 135
1,530 SR
1,500 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Fluffy_1310
Izanami
Level 129
God Stats
3W - 7L
1,663 SR
Queue Stats
256W - 227L
1,474 Elo+
Party 1
Sobek
Sobek
Luffy-Taro-
Sobek
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 103L
1,557 Elo+
Party 1
Lancelot
Lancelot
SORRYTHATYOUDIED
Lancelot
Level 116
God Stats
3W - 8L
1,500 SR
Queue Stats
241W - 232L
1,505 Elo+
Solo
Mulan
Mulan
Wellsie1
Mulan
Level 147
God Stats
1W - 2L
1,488 SR
Queue Stats
41W - 38L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Colobine
Atlas
11
0 / 1 / 4
7,068
442
3,962
11,986
9,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
3 / 1 / 0
9,326
583
8,703
12,380
8,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 3
7,181
449
5,912
4,698
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Lancelot
TREVZ 343
Lancelot
15
6 / 0 / 3
9,153
572
7,517
9,926
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
kalil64
Nu Wa
15
3 / 1 / 2
8,662
541
10,888
11,054
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
0 / 3 / 1
8,126
508
5,952
11,087
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Fluffy_1310
Izanami
12
1 / 2 / 0
7,035
440
4,847
7,112
2,838
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 1
7,022
439
3,173
9,756
8,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
2 / 3 / 1
7,615
476
6,779
13,140
5,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Wellsie1
Mulan
14
0 / 3 / 1
7,913
495
8,382
15,673
11,237
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
3
3
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
3
1
0.17
W
Atlas
Colobine
Atlas
0
1
4
2
L
Izanami
Fluffy_1310
Izanami
1
2
0
0.5
W
3
1
0
3
L
0
1
1
0.5
W
0
0
3
1.5
L
2
3
1
0.83
W
Lancelot
TREVZ 343
Lancelot
6
0
3
7.5
L
Mulan
Wellsie1
Mulan
0
3
1
0.17
W
Nu Wa
kalil64
Nu Wa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,982
Damage
29,133
50,044
Taken
56,768
28,540
Mitigated
31,273
22,174
Healing
20,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
5,952
576
0
3,366
11,087
3,486
0
6,636
4,451
85,912
0
W
Atlas
Colobine
Atlas
3,962
1,471
161
2,340
11,986
9,371
0
2,379
9,607
21,390
0
L
Izanami
Fluffy_1310
Izanami
4,847
3,677
0
2,074
7,112
2,838
0
2,669
4,443
0
60,828
W
8,703
2,135
0
6,779
12,380
8,913
0
0
12,380
80,039
0
L
3,173
269
176
3,482
9,756
8,669
0
2,047
7,709
21,052
0
W
5,912
2,230
0
3,150
4,698
1,572
0
434
4,264
0
60,060
L
6,779
1,890
0
5,828
13,140
5,043
0
3,597
9,543
0
52,962
W
Lancelot
TREVZ 343
Lancelot
7,517
1,599
0
6,266
9,926
4,385
0
825
9,101
0
70,532
L
Mulan
Wellsie1
Mulan
8,382
1,586
0
5,678
15,673
11,237
0
8,604
7,069
0
67,079
W
Nu Wa
kalil64
Nu Wa
10,888
4,374
0
3,478
11,054
4,299
910
5,487
5,567
68,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,390
Gold Earned
37,711
542
Minions Killed
524
0
Camps Cleared
0
1,623,079
Distance Traveled
1,394,990
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,126
508
164
10
0
276,456
4
W
Atlas
7,068
442
35
2
0
322,259
0
L
Izanami
7,035
440
106
7
0
244,201
1
W
Cthulhu
9,326
583
157
10
0
340,262
0
L
Sobek
7,022
439
40
3
0
258,939
0
W
Neith
7,181
449
112
7
0
295,705
1
L
Lancelot
7,615
476
94
6
0
324,479
0
W
Lancelot
9,153
572
123
8
0
391,300
1
L
Mulan
7,913
495
120
8
0
290,915
5
W
Nu Wa
8,662
541
115
7
0
273,553
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role