Player Matchup

Bellona
Bellona
DaMIon3956
Bellona
Level 48
God Stats
3W - 2L
1,790 SR
Queue Stats
103W - 103L
1,459 Elo+
Party 1
Hel
Hel
PrOdIgYcHiLd252
Hel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 84L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
Theprodigy18879
Baron Samedi
Level 107
God Stats
2W - 1L
1,857 SR
Queue Stats
110W - 107L
1,462 Elo+
Party 1
Team Averages
Level 87
1,715 SR
1,481 Elo+

VS

Team Averages
Level 98
1,606 SR
1,412 Elo+
Amaterasu
Amaterasu
ALLONDUBZ
Amaterasu
Level 107
God Stats
32W - 45L
1,529 SR
Queue Stats
180W - 232L
1,421 Elo+
Solo
Sol
Sol
Polo DB
Sol
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 45L
1,312 Elo+
Solo
Lancelot
Lancelot
TyroneDaThicc
Lancelot
Level 119
God Stats
2W - 0L
1,791 SR
Queue Stats
7W - 6L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DaMIon3956
Bellona
20
2 / 6 / 12
16,039
594
25,942
48,928
49,825
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

20
8 / 2 / 9
18,149
672
27,895
32,823
42,337
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Theprodigy18879
Baron Samedi
20
7 / 4 / 8
17,036
631
35,570
33,519
37,365
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ALLONDUBZ
Amaterasu
20
2 / 2 / 10
17,129
634
21,137
43,112
62,928
Infused Sigil

Infused Sigil

+35
Physical Power
+30
Physical Protection
+30
Magical Protection
+300
Health

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sol
20
8 / 6 / 2
18,157
672
46,734
29,173
15,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
TyroneDaThicc
Lancelot
20
2 / 10 / 10
16,468
610
31,683
35,807
18,590
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
34
17
Kills
12
12
Deaths
18
29
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ALLONDUBZ
Amaterasu
2
2
10
3.5
L
Bellona
DaMIon3956
Bellona
2
6
12
1.33
W
Sol
8
6
2
1.5
L
8
2
9
6.25
L
Baron Samedi
Theprodigy18879
Baron Samedi
7
4
8
2.75
W
Lancelot
TyroneDaThicc
Lancelot
2
10
10
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,407
Damage
99,554
115,270
Taken
108,092
129,527
Mitigated
97,385
72,359
Healing
26,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ALLONDUBZ
Amaterasu
21,137
8,732
731
14,110
43,112
62,928
410
22,887
20,225
2,228
74,326
L
Bellona
DaMIon3956
Bellona
25,942
9,688
338
7,627
48,928
49,825
995
18,025
30,903
0
85,716
W
Sol
46,734
16,075
0
11,655
29,173
15,867
1,662
17,618
11,555
110,480
6,963
L
27,895
2,112
24,418
20,876
32,823
42,337
698
13,005
19,818
77,369
0
L
Baron Samedi
Theprodigy18879
Baron Samedi
35,570
3,357
10,024
9,076
33,519
37,365
499
14,479
19,040
85,202
0
W
Lancelot
TyroneDaThicc
Lancelot
31,683
7,435
0
275
35,807
18,590
701
24,004
11,803
0
80,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,224
Gold Earned
51,754
271
Minions Killed
264
11
Camps Cleared
6
1,486,805
Distance Traveled
1,403,908
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
17,129
634
69
3
3
522,730
0
L
Bellona
16,039
594
84
3
7
526,339
3
W
Sol
18,157
672
101
4
2
376,230
0
L
Hel
18,149
672
99
4
4
517,266
0
L
Baron Samedi
17,036
631
88
3
0
443,200
0
W
Lancelot
16,468
610
94
3
1
504,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role