Player Matchup

Gilgamesh
Gilgamesh
CHRISINATOR B
Gilgamesh
Level 63
God Stats
2W - 0L
1,706 SR
Queue Stats
52W - 39L
1,452 Elo+
Party 1
Lancelot
Lancelot
CourtlyAtom925
Lancelot
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 72L
1,479 Elo+
Party 1
Scylla
Scylla
PlasmaLycan1
Scylla
Level 27
God Stats
2W - 0L
1,675 SR
Queue Stats
84W - 57L
1,484 Elo+
Party 1
Team Averages
Level 66
1,627 SR
1,472 Elo+

VS

Team Averages
Level 98
1,413 SR
1,447 Elo+
Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Jedi_Jack_47
Ah Puch
Level 107
God Stats
1W - 5L
1,239 SR
Queue Stats
153W - 153L
1,445 Elo+
Solo
Lancelot
Lancelot
SrMaestroKirby
Lancelot
Level 69
God Stats
4W - 3L
1,500 SR
Queue Stats
23W - 20L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHRISINATOR B
Gilgamesh
11
1 / 4 / 5
7,279
728
6,291
15,405
9,888
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
13
4 / 4 / 4
7,912
791
5,502
9,085
3,879
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
13
5 / 1 / 3
8,317
832
9,463
7,666
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 2 / 4
5,998
600
1,540
6,630
2,723
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Jedi_Jack_47
Ah Puch
12
3 / 4 / 2
7,454
745
14,171
8,324
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
11
6 / 5 / 2
8,222
822
8,373
11,148
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
10
Kills
9
9
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
4
1
W
Gilgamesh
CHRISINATOR B
Gilgamesh
1
4
5
0.88
W
Lancelot
4
4
4
1.5
L
Ah Puch
Jedi_Jack_47
Ah Puch
3
4
2
1
W
Scylla
5
1
3
6.5
L
Lancelot
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,256
Damage
24,084
32,156
Taken
26,102
16,594
Mitigated
11,937
1,846
Healing
2,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,540
311
185
1,569
6,630
2,723
0
1,148
5,482
0
3,932
W
Gilgamesh
CHRISINATOR B
Gilgamesh
6,291
1,960
147
522
15,405
9,888
0
5,371
10,034
0
16,449
W
Lancelot
5,502
1,145
0
324
9,085
3,879
49
4,491
4,594
0
16,208
L
Ah Puch
Jedi_Jack_47
Ah Puch
14,171
871
0
766
8,324
3,601
0
3,844
4,480
33,295
0
W
Scylla
9,463
1,330
0
853
7,666
2,827
0
4,514
3,152
27,481
0
L
Lancelot
8,373
2,056
0
0
11,148
5,613
0
4,750
6,398
0
16,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,508
Gold Earned
21,674
107
Minions Killed
75
7
Camps Cleared
2
651,241
Distance Traveled
466,298
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,998
600
10
1
0
110,295
3
W
Gilgamesh
7,279
728
23
2
2
213,244
1
W
Lancelot
7,912
791
38
4
1
223,578
0
L
Ah Puch
7,454
745
48
5
2
176,340
1
W
Scylla
8,317
832
46
5
4
214,419
3
L
Lancelot
8,222
822
17
2
0
179,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role