Player Matchup

Tyr
Tyr
Achievedmanx64
Tyr
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 56L
1,417 Elo+
Party 2
Jing Wei
Jing Wei
Damocles712
Jing Wei
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 112L
1,491 Elo+
Party 2
Sol
Sol
Kaptain SKUM
Sol
Level 121
God Stats
6W - 5L
1,436 SR
Queue Stats
358W - 353L
1,456 Elo+
Party 4
Heimdallr
Heimdallr
Nous SKUM
Heimdallr
Level 160
God Stats
1W - 4L
1,176 SR
Queue Stats
116W - 127L
1,464 Elo+
Party 4
Ao Kuang
Ao Kuang
SqooshyNova
Ao Kuang
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 52L
1,476 Elo+
Party 2
Team Averages
Level 127
1,422 SR
1,461 Elo+

VS

Team Averages
Level 143
1,529 SR
1,477 Elo+
Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
FallLeloup007
Amaterasu
Level 146
God Stats
2W - 2L
1,484 SR
Queue Stats
64W - 70L
1,497 Elo+
Party 1
Tyr
Tyr
Ivanchino14
Tyr
Level 155
God Stats
1W - 2L
1,480 SR
Queue Stats
150W - 153L
1,444 Elo+
Solo
Sol
Sol
TheCW1
Sol
Level 151
God Stats
2W - 3L
1,484 SR
Queue Stats
149W - 163L
1,468 Elo+
Party 3
Cabrakan
Cabrakan
UnseenRam
Cabrakan
Level 154
God Stats
4W - 2L
1,697 SR
Queue Stats
248W - 229L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 12
11,895
793
16,423
22,596
24,656
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Damocles712
Jing Wei
19
6 / 3 / 14
11,974
798
17,219
12,284
6,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 5 / 18
10,367
691
15,770
13,524
6,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Nous SKUM
Heimdallr
18
5 / 8 / 14
11,011
734
23,600
19,842
11,204
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
SqooshyNova
Ao Kuang
19
9 / 4 / 13
12,172
811
16,471
18,454
9,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
4 / 6 / 8
9,380
625
12,633
17,603
10,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
FallLeloup007
Amaterasu
17
6 / 4 / 5
9,964
664
9,644
19,944
21,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
6 / 7 / 6
10,767
718
16,206
22,457
23,416
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
TheCW1
Sol
18
2 / 4 / 9
10,072
671
18,403
12,855
6,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
UnseenRam
Cabrakan
18
3 / 6 / 9
11,295
753
9,043
29,415
37,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
58
27
Kills
21
22
Deaths
27
71
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
6
8
1.33
W
6
2
12
6
W
Jing Wei
Damocles712
Jing Wei
6
3
14
4.33
L
Amaterasu
FallLeloup007
Amaterasu
6
4
5
2.13
L
6
7
6
1.29
W
1
5
18
2
W
Heimdallr
Nous SKUM
Heimdallr
5
8
14
1.5
W
Ao Kuang
SqooshyNova
Ao Kuang
9
4
13
3.88
L
Sol
TheCW1
Sol
2
4
9
1.63
L
Cabrakan
UnseenRam
Cabrakan
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,483
Damage
65,929
86,700
Taken
102,274
58,943
Mitigated
99,277
35,566
Healing
32,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
12,633
3,801
386
2,816
17,603
10,374
0
6,546
11,057
0
17,306
W
16,423
1,422
2,129
8,956
22,596
24,656
296
7,065
15,531
0
25,610
W
Jing Wei
Damocles712
Jing Wei
17,219
14,668
1,064
3,763
12,284
6,623
1,504
3,910
8,374
0
36,092
L
Amaterasu
FallLeloup007
Amaterasu
9,644
2,854
412
5,849
19,944
21,284
380
6,037
13,907
0
16,494
L
16,206
665
1,382
4,180
22,457
23,416
0
7,834
14,623
0
30,477
W
15,770
5,688
309
3,535
13,524
6,596
3,823
3,920
9,604
37,444
0
W
Heimdallr
Nous SKUM
Heimdallr
23,600
13,418
782
3,852
19,842
11,204
504
6,343
13,499
0
49,650
W
Ao Kuang
SqooshyNova
Ao Kuang
16,471
2,729
1,694
9,482
18,454
9,864
3,000
6,208
12,246
30,647
0
L
Sol
TheCW1
Sol
18,403
3,788
838
2,071
12,855
6,681
528
3,098
9,757
47,180
0
L
Cabrakan
UnseenRam
Cabrakan
9,043
1,149
5,723
8,831
29,415
37,522
0
8,726
20,689
16,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,419
Gold Earned
51,478
160
Minions Killed
119
0
Camps Cleared
0
1,366,894
Distance Traveled
1,397,859
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,380
625
7
0
0
262,660
0
W
Tyr
11,895
793
12
1
0
306,800
0
W
Jing Wei
11,974
798
44
3
0
275,217
1
L
Amaterasu
9,964
664
14
1
0
278,183
0
L
Tyr
10,767
718
23
2
0
257,246
0
W
Sol
10,367
691
35
2
0
233,355
1
W
Heimdallr
11,011
734
40
3
0
250,278
0
W
Ao Kuang
12,172
811
29
2
0
301,244
1
L
Sol
10,072
671
65
4
0
280,958
0
L
Cabrakan
11,295
753
10
1
0
318,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role