Player Matchup

Ymir
Ymir
 
Ymir
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Janoz98
Lancelot
Level 69
God Stats
2W - 0L
1,171 SR
Queue Stats
18W - 30L
1,379 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LukaSins98
Ah Muzen Cab
Level 68
God Stats
2W - 2L
1,400 SR
Queue Stats
19W - 29L
1,399 Elo+
Party 1
Freya
Freya
Okoklol
Freya
Level 89
God Stats
110W - 105L
1,321 SR
Queue Stats
632W - 687L
1,405 Elo+
Solo
Ah Puch
Ah Puch
Randheim
Ah Puch
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,347 Elo+
Solo
Team Averages
Level 88
1,378 SR
1,406 Elo+

VS

Team Averages
Level 96
1,453 SR
1,380 Elo+
Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CheerfulLake226
Chang'e
Level 59
God Stats
65W - 49L
1,475 SR
Queue Stats
337W - 381L
1,391 Elo+
Solo
Bellona
Bellona
The Lady Tethys
Bellona
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,277 Elo+
Solo
Bakasura
Bakasura
jjesuss
Bakasura
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 32L
1,331 Elo+
Solo
Charybdis
Charybdis
oohebrew
Charybdis
Level 83
God Stats
2W - 6L
1,292 SR
Queue Stats
1,231W - 1,572L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 2 / 9
9,821
1,091
5,562
13,064
13,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Lancelot
Janoz98
Lancelot
15
3 / 3 / 9
10,132
1,126
12,669
11,413
10,643
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
LukaSins98
Ah Muzen Cab
15
1 / 1 / 3
9,134
1,015
9,185
5,533
2,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
Okoklol
Freya
16
5 / 2 / 6
10,583
1,176
10,364
10,873
5,159
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Puch
Randheim
Ah Puch
15
3 / 0 / 8
9,994
1,110
18,459
1,978
945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

283

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 1 / 3
8,981
998
6,505
3,849
2,213
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 2 / 5
9,850
1,094
6,162
19,235
14,775
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 5 / 2
9,848
1,094
7,293
17,700
11,191
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
jjesuss
Bakasura
15
1 / 5 / 5
9,274
1,030
11,101
16,617
8,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
oohebrew
Charybdis
14
1 / 0 / 3
9,045
1,005
4,640
5,822
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
13
Kills
8
8
Deaths
13
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
9
2.75
L
Hera
 
Hera
1
1
3
2.5
L
1
2
5
1.75
W
Lancelot
Janoz98
Lancelot
3
3
9
2.5
W
Ah Muzen Cab
LukaSins98
Ah Muzen Cab
1
1
3
2.5
W
Freya
Okoklol
Freya
5
2
6
4
W
Ah Puch
Randheim
Ah Puch
3
0
8
7
L
4
5
2
1
L
Bakasura
jjesuss
Bakasura
1
5
5
0.7
L
Charybdis
oohebrew
Charybdis
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,239
Damage
35,701
42,861
Taken
63,223
33,177
Mitigated
39,526
11,206
Healing
7,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,562
1,250
0
1,210
13,064
13,550
0
4,566
7,998
13,002
0
L
Hera
 
Hera
6,505
965
0
0
3,849
2,213
0
1,843
2,006
16,291
0
L
6,162
531
1,028
3,817
19,235
14,775
0
7,080
12,155
41,786
0
W
Lancelot
Janoz98
Lancelot
12,669
624
585
3,706
11,413
10,643
0
2,586
8,098
0
35,949
W
Ah Muzen Cab
LukaSins98
Ah Muzen Cab
9,185
4,517
30
1,875
5,533
2,880
0
1,881
3,652
0
24,969
W
Freya
Okoklol
Freya
10,364
3,028
0
3,603
10,873
5,159
0
3,093
6,935
26,064
0
W
Ah Puch
Randheim
Ah Puch
18,459
76
0
197
1,978
945
0
541
1,367
38,180
0
L
7,293
2,735
179
557
17,700
11,191
0
10,807
6,893
0
14,496
L
Bakasura
jjesuss
Bakasura
11,101
6,700
0
793
16,617
8,618
0
10,626
5,991
0
15,885
L
Charybdis
oohebrew
Charybdis
4,640
2,635
0
1,413
5,822
2,729
0
4,029
1,793
0
14,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,664
Gold Earned
46,998
183
Minions Killed
191
6
Camps Cleared
6
876,485
Distance Traveled
777,410
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,821
1,091
24
3
2
151,850
0
L
Hera
8,981
998
40
4
0
151,203
1
L
Chang'e
9,850
1,094
61
7
0
164,382
2
W
Lancelot
10,132
1,126
54
6
1
195,217
0
W
Ah Muzen Cab
9,134
1,015
29
3
1
177,344
0
W
Freya
10,583
1,176
39
4
1
165,526
3
W
Ah Puch
9,994
1,110
37
4
1
186,548
1
L
Bellona
9,848
1,094
31
3
0
164,144
0
L
Bakasura
9,274
1,030
31
3
3
199,012
1
L
Charybdis
9,045
1,005
28
3
3
98,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role