Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Dp1903
Apollo
Level 81
God Stats
0W - 5L
1,137 SR
Queue Stats
64W - 58L
1,462 Elo+
Party 3
Shiva
Shiva
Meyra007
Shiva
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,428 Elo+
Party 3
Ra
Ra
Slaughterpriest
Ra
Level 102
God Stats
1W - 2L
1,407 SR
Queue Stats
143W - 119L
1,576 Elo+
Party 1
Khepri
Khepri
Wargos_Gaming
Khepri
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 59L
1,593 Elo+
Party 1
Team Averages
Level 60
1,409 SR
1,512 Elo+

VS

Team Averages
Level 98
1,503 SR
1,591 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
JiggyJS
Nemesis
Level 109
God Stats
5W - 3L
1,385 SR
Queue Stats
221W - 159L
1,600 Elo+
Party 2
Artio
Artio
Maschennyy
Artio
Level 148
God Stats
3W - 2L
1,592 SR
Queue Stats
167W - 115L
1,652 Elo+
Party 2
Yu Huang
Yu Huang
epileF26
Yu Huang
Level 25
God Stats
4W - 0L
1,323 SR
Queue Stats
97W - 52L
1,643 Elo+
Party 2
Cernunnos
Cernunnos
nBoZone
Cernunnos
Level 99
God Stats
13W - 3L
1,718 SR
Queue Stats
134W - 118L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 6 / 2
6,615
413
4,841
11,079
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
Dp1903
Apollo
14
4 / 3 / 2
8,405
525
8,933
15,994
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Meyra007
Shiva
12
0 / 2 / 1
7,098
444
1,601
8,229
3,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 5 / 4
7,521
470
6,864
13,091
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 3
7,147
447
2,439
8,835
7,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 2 / 9
7,961
498
7,394
11,195
5,650
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
JiggyJS
Nemesis
14
2 / 2 / 7
8,548
534
7,908
11,492
5,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
15
2 / 1 / 3
9,446
590
4,776
9,119
6,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Yu Huang
epileF26
Yu Huang
17
9 / 0 / 3
10,278
642
9,962
5,358
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
nBoZone
Cernunnos
15
2 / 3 / 5
8,774
548
11,503
10,430
4,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
17
17
Deaths
8
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
6
2
0.33
W
Sun Wukong
 
Sun Wukong
2
2
9
3.25
L
Apollo
Dp1903
Apollo
4
3
2
1.67
W
Nemesis
JiggyJS
Nemesis
2
2
7
2.75
W
Artio
2
1
3
3.5
L
Shiva
Meyra007
Shiva
0
2
1
0.25
L
1
5
4
0.6
L
2
1
3
3.5
W
Yu Huang
epileF26
Yu Huang
9
0
3
10.5
W
Cernunnos
nBoZone
Cernunnos
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,678
Damage
41,543
57,228
Taken
47,594
27,017
Mitigated
24,489
17,573
Healing
15,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,841
480
789
1,792
11,079
4,931
401
4,259
6,768
30,963
0
W
Sun Wukong
 
Sun Wukong
7,394
1,820
0
4,348
11,195
5,650
139
4,399
6,756
0
43,318
L
Apollo
Dp1903
Apollo
8,933
6,016
0
8,169
15,994
6,330
1,219
1,963
14,031
0
67,371
W
Nemesis
JiggyJS
Nemesis
7,908
3,159
0
1,107
11,492
5,095
246
4,930
6,320
0
73,847
W
Artio
4,776
570
712
3,137
9,119
6,768
0
1,339
7,762
59,573
0
L
Shiva
Meyra007
Shiva
1,601
236
162
1,036
8,229
3,757
0
3,363
4,664
0
35,783
L
6,864
869
561
3,351
13,091
4,796
90
2,770
10,313
58,067
0
L
2,439
857
0
1,713
8,835
7,203
320
2,107
6,714
18,553
0
W
Yu Huang
epileF26
Yu Huang
9,962
687
0
1,922
5,358
2,404
60
1,202
3,986
91,449
0
W
Cernunnos
nBoZone
Cernunnos
11,503
7,086
0
4,652
10,430
4,572
1,119
1,792
8,626
0
65,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,786
Gold Earned
45,007
344
Minions Killed
604
0
Camps Cleared
0
1,459,132
Distance Traveled
1,643,197
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,615
413
59
4
0
283,047
3
W
Sun Wukong
7,961
498
76
5
0
351,201
5
L
Apollo
8,405
525
106
7
0
298,296
6
W
Nemesis
8,548
534
121
8
0
367,899
4
W
Artio
9,446
590
153
10
0
286,449
6
L
Shiva
7,098
444
73
5
0
241,841
0
L
Ra
7,521
470
81
5
0
301,490
0
L
Khepri
7,147
447
25
2
0
334,458
2
W
Yu Huang
10,278
642
150
9
0
349,444
6
W
Cernunnos
8,774
548
104
7
0
288,204
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role